Files
boudigi/effects.c
2009-02-28 00:17:54 +01:00

523 lines
27 KiB
C

/*
* Copyright (c) 2009 Tomasz Moń <desowin@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; under version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses>.
*/
#include "gdigi.h"
#include "effects.h"
static EffectSettings wah_settings[] = {
{"Wah min", 0.0, 99.0, WAH_MIN, WAH_POSITION_MIN_MAX},
{"Wah max", 0.0, 99.0, WAH_MAX, WAH_POSITION_MIN_MAX},
{"Wah level", 0.0, 12.0, WAH_LEVEL, WAH_POSITION},
};
static EffectSettings comp_digi_settings[] = {
{"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION},
{"Compressor tone", 0.0, 99.0, COMP_TONE, COMP_POSITION},
{"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION},
{"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION},
};
static EffectSettings comp_cs_settings[] = {
{"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION},
{"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION},
{"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION},
};
static EffectSettings dist_screamer_settings[] = {
{"Screamer drive", 0.0, 99.0, DIST_SCREAMER_DRIVE, DIST_POSITION},
{"Screamer tone", 0.0, 99.0, DIST_SCREAMER_TONE, DIST_POSITION},
{"Screamer level", 0.0, 99.0, DIST_SCREAMER_LVL, DIST_POSITION},
};
static EffectSettings dist_808_settings[] = {
{"808 overdrive", 0.0, 99.0, DIST_808_OVERDRIVE, DIST_POSITION},
{"808 tone", 0.0, 99.0, DIST_808_TONE, DIST_POSITION},
{"808 level", 0.0, 99.0, DIST_808_LVL, DIST_POSITION},
};
static EffectSettings dist_guyod_settings[] = {
{"GuyOD drive", 0.0, 99.0, DIST_GUYOD_DRIVE, DIST_POSITION},
{"GuyOD level", 0.0, 99.0, DIST_GUYOD_LVL, DIST_POSITION},
};
static EffectSettings dist_dod250_settings[] = {
{"DOD250 gain", 0.0, 99.0, DIST_DOD250_GAIN, DIST_POSITION},
{"DOD250 level", 0.0, 99.0, DIST_DOD250_LVL, DIST_POSITION},
};
static EffectSettings dist_rodent_settings[] = {
{"Rodent dist", 0.0, 99.0, DIST_RODENT_DIST, DIST_POSITION},
{"Rodent filter", 0.0, 99.0, DIST_RODENT_FILTER, DIST_POSITION},
{"Rodent level", 0.0, 99.0, DIST_RODENT_LVL, DIST_POSITION},
};
static EffectSettings dist_mx_settings[] = {
{"MX dist", 0.0, 99.0, DIST_MX_DIST, DIST_POSITION},
{"MX output", 0.0, 99.0, DIST_MX_OUTPUT, DIST_POSITION},
};
static EffectSettings dist_ds_settings[] = {
{"DS gain", 0.0, 99.0, DIST_DS_GAIN, DIST_POSITION},
{"DS tone", 0.0, 99.0, DIST_DS_TONE, DIST_POSITION},
{"DS level", 0.0, 99.0, DIST_DS_LVL, DIST_POSITION},
};
static EffectSettings dist_grunge_settings[] = {
{"Grunge", 0.0, 99.0, DIST_GRUNGE_GRUNGE, DIST_POSITION},
{"Grunge face", 0.0, 99.0, DIST_GRUNGE_FACE, DIST_POSITION},
{"Grunge loud", 0.0, 99.0, DIST_GRUNGE_LOUD, DIST_POSITION},
{"Grunge butt", 0.0, 99.0, DIST_GRUNGE_BUTT, DIST_POSITION},
};
static EffectSettings dist_zone_settings[] = {
{"Zone gain", 0.0, 99.0, DIST_ZONE_GAIN, DIST_POSITION},
{"Zone low", 0.0, 99.0, DIST_ZONE_LOW, DIST_POSITION},
{"Zone mid level", 0.0, 99.0, DIST_ZONE_MID_LVL, DIST_POSITION},
{"Zone mid freq", 0.0, 99.0, DIST_ZONE_MID_FREQ, DIST_POSITION},
{"Zone high", 0.0, 99.0, DIST_ZONE_HIGH, DIST_POSITION},
{"Zone level", 0.0, 99.0, DIST_ZONE_LEVEL, DIST_POSITION},
};
static EffectSettings dist_death_settings[] = {
{"Death low", 0.0, 99.0, DIST_DEATH_LOW, DIST_POSITION},
{"Death mid", 0.0, 99.0, DIST_DEATH_MID, DIST_POSITION},
{"Death high", 0.0, 99.0, DIST_DEATH_HIGH, DIST_POSITION},
{"Death level", 0.0, 99.0, DIST_DEATH_LVL, DIST_POSITION},
};
static EffectSettings dist_gonk_settings[] = {
{"Gonk gonk", 0.0, 99.0, DIST_GONK_GONK, DIST_POSITION},
{"Gonk smear", 0.0, 99.0, DIST_GONK_SMEAR, DIST_POSITION},
{"Gonk suck", 0.0, 99.0, DIST_GONK_SUCK, DIST_POSITION},
{"Gonk heave", 0.0, 99.0, DIST_GONK_HEAVE, DIST_POSITION},
};
static EffectSettings dist_fuzzy_settings[] = {
{"Fuzzy fuzz", 0.0, 99.0, DIST_FUZZY_FUZZ, DIST_POSITION},
{"Fuzzy volume", 0.0, 99.0, DIST_FUZZY_VOLUME, DIST_POSITION},
};
static EffectSettings dist_mp_settings[] = {
{"MP sustain", 0.0, 99.0, DIST_MP_SUSTAIN, DIST_POSITION},
{"MP tone", 0.0, 99.0, DIST_MP_TONE, DIST_POSITION},
{"MP volume", 0.0, 99.0, DIST_MP_VOLUME, DIST_POSITION},
};
static EffectSettings amp_settings[] = {
{"AMP gain", 0.0, 99.0, AMP_GAIN, AMP_POSITION},
{"AMP level", 0.0, 99.0, AMP_LEVEL, AMP_POSITION},
};
static EffectSettings amp_settings2[] = {
{"AMP level", 0.0, 99.0, AMP_LEVEL, AMP_POSITION},
};
static EffectSettings eq_settings[] = {
// TODO: make those display propertly (display range -12 to 12)
{"EQ bass", 0.0, 24.0, EQ_BASS, EQ_POSITION},
{"EQ mid", 0.0, 24.0, EQ_MID, EQ_POSITION},
{"EQ treble", 0.0, 24.0, EQ_TREBLE, EQ_POSITION},
// TODO: make this display propertly (display range 300 to 5000)
{"EQ mid Hz", 0.0, 4700.0, EQ_MID_HZ, EQ_POSITION},
// TODO: make this display propertly (display range 500 to 8000)
{"EQ treb Hz", 0.0, 7500.0, EQ_TREBLE_HZ, EQ_POSITION},
};
static EffectSettings noisegate_gate_settings[] = {
{"Gate treshold", 0.0, 99.0, NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION},
{"Gate attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION},
{"Gate release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION},
{"Gate attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION},
};
static EffectSettings noisegate_swell_settings[] = {
{"Swell sens", 0.0, 99.0, NOISEGATE_SWELL_SENS, NOISEGATE_POSITION},
{"Swell attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION},
{"Swell release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION},
{"Swell attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION},
};
static EffectSettings chorusfx_ce_settings[] = {
{"CE chorus speed", 0.0, 99.0, CE_CHORUS_SPEED, CHORUSFX_POSITION},
{"CE chorus depth", 0.0, 99.0, CE_CHORUS_DEPTH, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_dual_settings[] = {
{"Dual chorus speed", 0.0, 99.0, DUAL_CHORUS_SPEED, CHORUSFX_POSITION},
{"Dual chorus depth", 0.0, 99.0, DUAL_CHORUS_DEPTH, CHORUSFX_POSITION},
{"Dual chorus level", 0.0, 99.0, DUAL_CHORUS_LEVEL, CHORUSFX_POSITION},
// TODO: DUAL_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_multi_settings[] = {
{"Multi chorus speed", 0.0, 99.0, MULTI_CHORUS_SPEED, CHORUSFX_POSITION},
{"Multi chorus depth", 0.0, 99.0, MULTI_CHORUS_DEPTH, CHORUSFX_POSITION},
{"Multi chorus level", 0.0, 99.0, MULTI_CHORUS_LEVEL, CHORUSFX_POSITION},
// TODO: MULTI_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_flanger_settings[] = {
{"Flanger speed", 0.0, 99.0, FLANGER_SPEED, CHORUSFX_POSITION},
{"Flanger depth", 0.0, 99.0, FLANGER_DEPTH, CHORUSFX_POSITION},
{"Flanger regen", 0.0, 99.0, FLANGER_REGEN, CHORUSFX_POSITION},
{"Flanger level", 0.0, 99.0, FLANGER_LEVEL, CHORUSFX_POSITION},
// TODO: FLANGER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_mxr_flanger_settings[] = {
{"MXR flanger speed", 0.0, 99.0, MXR_FLANGER_SPEED, CHORUSFX_POSITION},
{"MXR flanger width", 0.0, 99.0, MXR_FLANGER_WIDTH, CHORUSFX_POSITION},
{"MXR flanger regen", 0.0, 99.0, MXR_FLANGER_REGEN, CHORUSFX_POSITION},
{"MXR flanger manual", 0.0, 99.0, MXR_FLANGER_MANUAL, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_phaser_settings[] = {
{"Phaser speed", 0.0, 99.0, PHASER_SPEED, CHORUSFX_POSITION},
{"Phaser depth", 0.0, 99.0, PHASER_DEPTH, CHORUSFX_POSITION},
{"Phaser regen", 0.0, 99.0, PHASER_REGEN, CHORUSFX_POSITION},
{"Phaser level", 0.0, 99.0, PHASER_LEVEL, CHORUSFX_POSITION},
// TODO: PHASER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_vibrato_settings[] = {
{"Vibrato speed", 0.0, 99.0, VIBRATO_SPEED, CHORUSFX_POSITION},
{"Vibrato depth", 0.0, 99.0, VIBRATO_DEPTH, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_rotary_settings[] = {
{"Rotary speed", 0.0, 99.0, ROTARY_SPEED, CHORUSFX_POSITION},
{"Rotary intensity", 0.0, 99.0, ROTARY_INTENSITY, CHORUSFX_POSITION},
{"Rotary doppler", 0.0, 99.0, ROTARY_DOPPLER, CHORUSFX_POSITION},
{"Rotary crossover", 0.0, 99.0, ROTARY_CROSSOVER, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_vibropan_settings[] = {
{"Vibropan speed", 0.0, 99.0, VIBROPAN_SPEED, CHORUSFX_POSITION},
{"Vibropan depth", 0.0, 99.0, VIBROPAN_DEPTH, CHORUSFX_POSITION},
{"Vibropan vibra", 0.0, 99.0, VIBROPAN_VIBRA, CHORUSFX_POSITION},
// TODO: VIBROPAN_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_tremolo_settings[] = {
{"Tremolo speed", 0.0, 99.0, TREMOLO_SPEED, CHORUSFX_POSITION},
{"Tremolo depth", 0.0, 99.0, TREMOLO_DEPTH, CHORUSFX_POSITION},
// TODO: TREMOLO_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_panner_settings[] = {
{"Panner speed", 0.0, 99.0, PANNER_SPEED, CHORUSFX_POSITION},
{"Panner depth", 0.0, 99.0, PANNER_DEPTH, CHORUSFX_POSITION},
// TODO: PANNER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static EffectSettings chorusfx_envelope_settings[] = {
{"Envelope sensitivity", 0.0, 99.0, ENVELOPE_SENSITIVITY, CHORUSFX_POSITION},
{"Envelope range", 0.0, 99.0, ENVELOPE_RANGE, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_autoya_settings[] = {
{"AutoYa speed", 0.0, 99.0, AUTOYA_SPEED, CHORUSFX_POSITION},
{"AutoYa intensity", 0.0, 99.0, AUTOYA_INTENSITY, CHORUSFX_POSITION},
{"AutoYa range", 0.0, 49.0, AUTOYA_RANGE, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_yaya_settings[] = {
{"YaYa pedal", 0.0, 99.0, YAYA_PEDAL, CHORUSFX_POSITION},
{"YaYa intensity", 0.0, 99.0, YAYA_INTENSITY, CHORUSFX_POSITION},
{"YaYa range", 0.0, 49.0, YAYA_RANGE, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_step_filter_settings[] = {
{"Step filter speed", 0.0, 99.0, STEP_FILTER_SPEED, CHORUSFX_POSITION},
{"Step filter intensity", 0.0, 99.0, STEP_FILTER_INTENSITY, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_whammy_settings[] = {
{"Whammy pedal", 0.0, 99.0, WHAMMY_PEDAL, CHORUSFX_POSITION},
{"Whammy mix", 0.0, 99.0, WHAMMY_MIX, CHORUSFX_POSITION},
//TODO: WHAMMY_AMOUNT with valid options:
// WHAMMY_OCT_UP, WHAMMY_2OCT_UP, WHAMMY_2ND_DN, WHAMMY_RV_2ND,
// WHAMMY_4TH_DN, WHAMMY_OCT_DN, WHAMMY_2OCT_DN, WHAMMY_DIV_BMB,
// WHAMMY_M3_MA, WHAMMY_2ND_MA3, WHAMMY_3RD_4TH, WHAMMY_4TH_5TH,
// WHAMMY_5TH_OCT, WHAMMY_HOCT_UP, WHAMMY_HOCT_DN, WHAMMY_OCT_UD
};
static EffectSettings chorusfx_pitch_shift_settings[] = {
// TODO: make this display propertly (display range -24 to 24)
{"Pitch amount", 0.0, 48.0, PITCH_AMOUNT, CHORUSFX_POSITION},
{"Pitch mix", 0.0, 99.0, PITCH_MIX, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_detune_settings[] = {
{"Detune amount", 0.0, 48.0, DETUNE_AMOUNT, CHORUSFX_POSITION},
{"Detune level", 0.0, 99.0, DETUNE_LEVEL, CHORUSFX_POSITION},
};
static EffectSettings chorusfx_ips_settings[] = {
// TODO: IPS_SHIFT_AMOUNT with valid options:
// IPS_7TH_DN, IPS_6TH_DN, IPS_5TH_DN, IPS_4TH_DN, IPS_3RD_DN,
// IPS_2ND_DN, IPS_2ND_UP, IPS_3RD_UP, IPS_4TH_UP, IPS_5TH_UP,
// IPS_6TH_UP, IPS_7TH_UP, IPS_OCT_U
// TODO: IPS_KEY with valid options:
// IPS_E, IPS_F, IPS_GB, IPS_G, IPS_AB, IPS_A, IPS_BB, IPS_B,
// IPS_C, IPS_DD, IPS_D, IPS_EB
// TODO: IPS_SCALE with valid options:
// IPS_MAJOR, IPS_MINOR, IPS_DORIA, IPS_MIXLYD, IPS_LYDIAN, IPS_HMINO
{"IPS level", 0.0, 99.0, IPS_LEVEL, CHORUSFX_POSITION},
};
static EffectSettings delay_analog_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay analog level", 0.0, 99.0, ANALOG_LEVEL, DELAY_POSITION},
// TODO: make last value display propertly
{"Delay analog repeats", 0.0, 100.0, ANALOG_REPEATS, DELAY_POSITION},
};
static EffectSettings delay_digital_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay digital level", 0.0, 99.0, DIGITAL_LEVEL, DELAY_POSITION},
// TODO: make last value display propertly
{"Delay digital repeats", 0.0, 100.0, DIGITAL_REPEATS, DELAY_POSITION},
{"Delay digital ducker thresh", 0.0, 99.0, DIGITAL_DUCKER_THRESH, DELAY_POSITION},
{"Delay digital ducker level", 0.0, 99.0, DIGITAL_DUCKER_LEVEL, DELAY_POSITION},
};
static EffectSettings delay_modulated_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay modulated level", 0.0, 99.0, MODULATED_LEVEL, DELAY_POSITION},
// TODO: make last value display propertly
{"Delay modulated repeats", 0.0, 100.0, MODULATED_REPEATS, DELAY_POSITION},
{"Delay modulated depth", 0.0, 99.0, MODULATED_DEPTH, DELAY_POSITION},
};
static EffectSettings delay_pong_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay pong level", 0.0, 99.0, PONG_LEVEL, DELAY_POSITION},
// TODO: make last value display propertly
{"Delay pong repeats", 0.0, 100.0, PONG_REPEATS, DELAY_POSITION},
{"Delay pong ducker thresh", 0.0, 99.0, PONG_DUCKER_THRESH, DELAY_POSITION},
{"Delay pong ducker level", 0.0, 99.0, PONG_DUCKER_LEVEL, DELAY_POSITION},
};
static EffectSettings delay_tape_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay tape level", 0.0, 99.0, TAPE_LEVEL, DELAY_POSITION},
// TODO: make last value display propertly
{"Delay tape repeats", 0.0, 100.0, TAPE_REPEATS, DELAY_POSITION},
{"Delay tape wow", 0.0, 99.0, TAPE_WOW, DELAY_POSITION},
{"Delay tape flutter", 0.0, 99.0, TAPE_FLUTTER, DELAY_POSITION},
};
static EffectSettings reverb_twin_settings[] = {
{"Twin reverb", 0.0, 99.0, TWIN_REVERB, REVERB_POSITION},
};
static EffectSettings reverb_lex_ambience_settings[] = {
{"Predelay", 0.0, 15.0, LEX_AMBIENCE_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_AMBIENCE_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_AMBIENCE_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_AMBIENCE_LEVEL, REVERB_POSITION},
};
static EffectSettings reverb_lex_studio_settings[] = {
{"Predelay", 0.0, 15.0, LEX_STUDIO_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_STUDIO_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_STUDIO_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_STUDIO_LEVEL, REVERB_POSITION},
};
static EffectSettings reverb_lex_room_settings[] = {
{"Predelay", 0.0, 15.0, LEX_ROOM_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_ROOM_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_ROOM_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_ROOM_LEVEL, REVERB_POSITION},
};
static EffectSettings reverb_lex_hall_settings[] = {
{"Predelay", 0.0, 15.0, LEX_HALL_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_HALL_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_HALL_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_HALL_LEVEL, REVERB_POSITION},
};
static EffectSettings reverb_emt240_plate_settings[] = {
{"Predelay", 0.0, 15.0, EMT240_PLATE_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, EMT240_PLATE_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, EMT240_PLATE_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, EMT240_PLATE_LEVEL, REVERB_POSITION},
};
static EffectGroup wah_group[] = {
{WAH_TYPE_CRY, "Cry wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
{WAH_TYPE_FULLRANGE, "Fullrange wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
{WAH_TYPE_CLYDE, "Clyde wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
};
static EffectGroup comp_group[] = {
{COMP_TYPE_DIGI, "Digital compressor", COMP_TYPE, COMP_POSITION, comp_digi_settings, G_N_ELEMENTS(comp_digi_settings)},
{COMP_TYPE_CS, "CS compressor", COMP_TYPE, COMP_POSITION, comp_cs_settings, G_N_ELEMENTS(comp_cs_settings)},
};
static EffectGroup dist_group[] = {
{DIST_TYPE_SCREAMER, "Screamer", DIST_TYPE, DIST_POSITION, dist_screamer_settings, G_N_ELEMENTS(dist_screamer_settings)},
{DIST_TYPE_808, "808", DIST_TYPE, DIST_POSITION, dist_808_settings, G_N_ELEMENTS(dist_808_settings)},
{DIST_TYPE_GUYOD, "GuyOD", DIST_TYPE, DIST_POSITION, dist_guyod_settings, G_N_ELEMENTS(dist_guyod_settings)},
{DIST_TYPE_DOD250, "DOD250", DIST_TYPE, DIST_POSITION, dist_dod250_settings, G_N_ELEMENTS(dist_dod250_settings)},
{DIST_TYPE_RODENT, "Rodent", DIST_TYPE, DIST_POSITION, dist_rodent_settings, G_N_ELEMENTS(dist_rodent_settings)},
{DIST_TYPE_MX, "MX", DIST_TYPE, DIST_POSITION, dist_mx_settings, G_N_ELEMENTS(dist_mx_settings)},
{DIST_TYPE_DS, "DS", DIST_TYPE, DIST_POSITION, dist_ds_settings, G_N_ELEMENTS(dist_ds_settings)},
{DIST_TYPE_GRUNGE, "Grunge", DIST_TYPE, DIST_POSITION, dist_grunge_settings, G_N_ELEMENTS(dist_grunge_settings)},
{DIST_TYPE_ZONE, "Zone", DIST_TYPE, DIST_POSITION, dist_zone_settings, G_N_ELEMENTS(dist_zone_settings)},
{DIST_TYPE_DEATH, "Death", DIST_TYPE, DIST_POSITION, dist_death_settings, G_N_ELEMENTS(dist_death_settings)},
{DIST_TYPE_GONK, "Gonk", DIST_TYPE, DIST_POSITION, dist_gonk_settings, G_N_ELEMENTS(dist_gonk_settings)},
{DIST_TYPE_FUZZY, "Fuzzy", DIST_TYPE, DIST_POSITION, dist_fuzzy_settings, G_N_ELEMENTS(dist_fuzzy_settings)},
{DIST_TYPE_MP, "MP", DIST_TYPE, DIST_POSITION, dist_mp_settings, G_N_ELEMENTS(dist_mp_settings)},
};
static EffectGroup noisegate_group[] = {
{NOISEGATE_GATE, "Gate", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_gate_settings, G_N_ELEMENTS(noisegate_gate_settings)},
{NOISEGATE_SWELL, "Swell", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_swell_settings, G_N_ELEMENTS(noisegate_swell_settings)},
};
static EffectGroup chorusfx_group[] = {
{CHORUS_TYPE_CE, "CE Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ce_settings, G_N_ELEMENTS(chorusfx_ce_settings)},
{CHORUS_TYPE_DUAL, "Dual Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_dual_settings, G_N_ELEMENTS(chorusfx_dual_settings)},
{CHORUS_TYPE_MULTI, "Multi Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_multi_settings, G_N_ELEMENTS(chorusfx_multi_settings)},
{CHORUS_TYPE_FLANGER, "Flanger", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_flanger_settings, G_N_ELEMENTS(chorusfx_flanger_settings)},
{CHORUS_TYPE_MXR_FLANGER, "MXR FLANGER", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_mxr_flanger_settings, G_N_ELEMENTS(chorusfx_mxr_flanger_settings)},
{CHORUS_TYPE_PHASER, "Phaser", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_phaser_settings, G_N_ELEMENTS(chorusfx_phaser_settings)},
{CHORUS_TYPE_VIBRATO, "Vibrato", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibrato_settings, G_N_ELEMENTS(chorusfx_vibrato_settings)},
{CHORUS_TYPE_ROTARY, "Rotary", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_rotary_settings, G_N_ELEMENTS(chorusfx_rotary_settings)},
{CHORUS_TYPE_VIBROPAN, "Vibropan", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibropan_settings, G_N_ELEMENTS(chorusfx_vibropan_settings)},
{CHORUS_TYPE_TREMOLO, "Tremolo", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_tremolo_settings, G_N_ELEMENTS(chorusfx_tremolo_settings)},
{CHORUS_TYPE_PANNER, "Panner", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_panner_settings, G_N_ELEMENTS(chorusfx_panner_settings)},
{CHORUS_TYPE_ENVELOPE, "Envelope", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_envelope_settings, G_N_ELEMENTS(chorusfx_envelope_settings)},
{CHORUS_TYPE_AUTOYA, "AutoYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_autoya_settings, G_N_ELEMENTS(chorusfx_autoya_settings)},
{CHORUS_TYPE_YAYA, "YaYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_yaya_settings, G_N_ELEMENTS(chorusfx_yaya_settings)},
{CHORUS_TYPE_STEP_FILTER, "Step Filter", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_step_filter_settings, G_N_ELEMENTS(chorusfx_step_filter_settings)},
{CHORUS_TYPE_WHAMMY, "Whammy", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_whammy_settings, G_N_ELEMENTS(chorusfx_whammy_settings)},
{CHORUS_TYPE_PITCH_SHIFT, "Pitch Shift", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_pitch_shift_settings, G_N_ELEMENTS(chorusfx_pitch_shift_settings)},
{CHORUS_TYPE_DETUNE, "Detune", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_detune_settings, G_N_ELEMENTS(chorusfx_detune_settings)},
{CHORUS_TYPE_IPS, "IPS", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ips_settings, G_N_ELEMENTS(chorusfx_ips_settings)},
};
static EffectGroup delay_group[] = {
{DELAY_TYPE_ANALOG, "Analog", DELAY_TYPE, DELAY_POSITION, delay_analog_settings, G_N_ELEMENTS(delay_analog_settings)},
{DELAY_TYPE_DIGITAL, "Digital", DELAY_TYPE, DELAY_POSITION, delay_digital_settings, G_N_ELEMENTS(delay_digital_settings)},
{DELAY_TYPE_MODULATED, "Modulated", DELAY_TYPE, DELAY_POSITION, delay_modulated_settings, G_N_ELEMENTS(delay_modulated_settings)},
{DELAY_TYPE_PONG, "Pong", DELAY_TYPE, DELAY_POSITION, delay_pong_settings, G_N_ELEMENTS(delay_pong_settings)},
{DELAY_TYPE_TAPE, "Tape", DELAY_TYPE, DELAY_POSITION, delay_tape_settings, G_N_ELEMENTS(delay_tape_settings)},
};
static EffectGroup reverb_group[] = {
{REVERB_TYPE_TWIN, "Twin", REVERB_TYPE, REVERB_POSITION, reverb_twin_settings, G_N_ELEMENTS(reverb_twin_settings)},
{REVERB_TYPE_LEX_AMBIENCE, "Lexicon ambience", REVERB_TYPE, REVERB_POSITION, reverb_lex_ambience_settings, G_N_ELEMENTS(reverb_lex_ambience_settings)},
{REVERB_TYPE_LEX_STUDIO, "Lexicon studio", REVERB_TYPE, REVERB_POSITION, reverb_lex_studio_settings, G_N_ELEMENTS(reverb_lex_studio_settings)},
{REVERB_TYPE_LEX_ROOM, "Lexicon room", REVERB_TYPE, REVERB_POSITION, reverb_lex_room_settings, G_N_ELEMENTS(reverb_lex_room_settings)},
{REVERB_TYPE_LEX_HALL, "Lexicon hall", REVERB_TYPE, REVERB_POSITION, reverb_lex_hall_settings, G_N_ELEMENTS(reverb_lex_hall_settings)},
{REVERB_TYPE_EMT240_PLATE, "EMT240 Plate", REVERB_TYPE, REVERB_POSITION, reverb_emt240_plate_settings, G_N_ELEMENTS(reverb_emt240_plate_settings)},
};
static EffectGroup amp_group[] = {
{AMP_TYPE_TWEED_CHAMP, "Tweed Champ", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_TWEED_DELUXE, "Tweed Deluxe", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_TWEED_BASSMAN, "Tweed Bassman", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_BLACKFACE_TWIN, "Blackface Twin", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_BLACKFACE_DELUXE, "Blackface Deluxe", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_SUPER_LEAD_PLEXI, "Super Lead Plexi", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_MASTER_VOLUME, "Master Volume", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_JCM800, "JCM800", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_JCM900, "JCM900", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_AC15, "AC15", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_AC30TB, "AC30TB", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_HIWATT_100, "Hiwatt 100", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_BOOGIE_MARK_II, "Boogie Mark II", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_DUAL_RECTIFIER, "Dual Rectifier", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_MATCHLESS_HC30, "Matchless HC30", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_SOLO, "Solo", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_METAL, "Metal", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_BRIGHT, "Bright", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_CLEAN, "Clean", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_HIGH_GAIN, "High Gain", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)},
{AMP_TYPE_ACOUSTIC, "Acoustic", AMP_TYPE, AMP_POSITION, amp_settings2, G_N_ELEMENTS(amp_settings2)},
{AMP_TYPE_DIRECT, "Direct", AMP_TYPE, AMP_POSITION, amp_settings2, G_N_ELEMENTS(amp_settings2)},
};
static EffectGroup eq_group[] = {
{EQ_TYPE_BRIGHT, "Bright", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_MIDBOOST, "Mid Boost", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_SCOOP, "Scoop", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_WARM, "Warm", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
};
static Effect wah_effect[] = {
{"Wah", WAH_ON_OFF, WAH_POSITION, wah_group, G_N_ELEMENTS(wah_group)},
};
static Effect comp_effect[] = {
{"Compressor", COMP_ON_OFF, COMP_POSITION, comp_group, G_N_ELEMENTS(comp_group)},
};
static Effect dist_effect[] = {
{"Distortion", DIST_ON_OFF, DIST_POSITION, dist_group, G_N_ELEMENTS(dist_group)},
};
static Effect noisegate_effect[] = {
{"Noisegate", NOISEGATE_ON_OFF, NOISEGATE_POSITION, noisegate_group, G_N_ELEMENTS(noisegate_group)},
};
static Effect chorusfx_effect[] = {
{"Chorus/FX", CHORUSFX_ON_OFF, CHORUSFX_POSITION, chorusfx_group, G_N_ELEMENTS(chorusfx_group)},
};
static Effect delay_effect[] = {
{"Delay", DELAY_ON_OFF, DELAY_POSITION, delay_group, G_N_ELEMENTS(delay_group)},
};
static Effect reverb_effect[] = {
{"Reverb", REVERB_ON_OFF, REVERB_POSITION, reverb_group, G_N_ELEMENTS(reverb_group)},
};
static Effect amp_effect[] = {
{"Amp", AMP_ON_OFF, AMP_POSITION, amp_group, G_N_ELEMENTS(amp_group)},
};
static Effect eq_effect[] = {
{"EQ", EQ_ON_OFF, EQ_POSITION, eq_group, G_N_ELEMENTS(eq_group)},
};
EffectList effects[] = {
{wah_effect, G_N_ELEMENTS(wah_effect)},
{amp_effect, G_N_ELEMENTS(amp_effect)},
{eq_effect, G_N_ELEMENTS(eq_effect)},
{comp_effect, G_N_ELEMENTS(comp_effect)},
{dist_effect, G_N_ELEMENTS(dist_effect)},
{noisegate_effect, G_N_ELEMENTS(noisegate_effect)},
{chorusfx_effect, G_N_ELEMENTS(chorusfx_effect)},
{delay_effect, G_N_ELEMENTS(delay_effect)},
{reverb_effect, G_N_ELEMENTS(reverb_effect)},
};
int n_effects = G_N_ELEMENTS(effects);