/* * Copyright (c) 2009 Tomasz Moń * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gdigi.h" #include "effects.h" static EffectSettings wah_settings[] = { {"Wah min", 0.0, 99.0, WAH_MIN, WAH_POSITION_MIN_MAX}, {"Wah max", 0.0, 99.0, WAH_MAX, WAH_POSITION_MIN_MAX}, {"Wah level", 0.0, 12.0, WAH_LEVEL, WAH_POSITION}, }; static EffectSettings comp_digi_settings[] = { {"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION}, {"Compressor tone", 0.0, 99.0, COMP_TONE, COMP_POSITION}, {"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION}, {"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION}, }; static EffectSettings comp_cs_settings[] = { {"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION}, {"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION}, {"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION}, }; static EffectSettings dist_screamer_settings[] = { {"Screamer drive", 0.0, 99.0, DIST_SCREAMER_DRIVE, DIST_POSITION}, {"Screamer tone", 0.0, 99.0, DIST_SCREAMER_TONE, DIST_POSITION}, {"Screamer level", 0.0, 99.0, DIST_SCREAMER_LVL, DIST_POSITION}, }; static EffectSettings dist_808_settings[] = { {"808 overdrive", 0.0, 99.0, DIST_808_OVERDRIVE, DIST_POSITION}, {"808 tone", 0.0, 99.0, DIST_808_TONE, DIST_POSITION}, {"808 level", 0.0, 99.0, DIST_808_LVL, DIST_POSITION}, }; static EffectSettings dist_guyod_settings[] = { {"GuyOD drive", 0.0, 99.0, DIST_GUYOD_DRIVE, DIST_POSITION}, {"GuyOD level", 0.0, 99.0, DIST_GUYOD_LVL, DIST_POSITION}, }; static EffectSettings dist_dod250_settings[] = { {"DOD250 gain", 0.0, 99.0, DIST_DOD250_GAIN, DIST_POSITION}, {"DOD250 level", 0.0, 99.0, DIST_DOD250_LVL, DIST_POSITION}, }; static EffectSettings dist_rodent_settings[] = { {"Rodent dist", 0.0, 99.0, DIST_RODENT_DIST, DIST_POSITION}, {"Rodent filter", 0.0, 99.0, DIST_RODENT_FILTER, DIST_POSITION}, {"Rodent level", 0.0, 99.0, DIST_RODENT_LVL, DIST_POSITION}, }; static EffectSettings dist_mx_settings[] = { {"MX dist", 0.0, 99.0, DIST_MX_DIST, DIST_POSITION}, {"MX output", 0.0, 99.0, DIST_MX_OUTPUT, DIST_POSITION}, }; static EffectSettings dist_ds_settings[] = { {"DS gain", 0.0, 99.0, DIST_DS_GAIN, DIST_POSITION}, {"DS tone", 0.0, 99.0, DIST_DS_TONE, DIST_POSITION}, {"DS level", 0.0, 99.0, DIST_DS_LVL, DIST_POSITION}, }; static EffectSettings dist_grunge_settings[] = { {"Grunge", 0.0, 99.0, DIST_GRUNGE_GRUNGE, DIST_POSITION}, {"Grunge face", 0.0, 99.0, DIST_GRUNGE_FACE, DIST_POSITION}, {"Grunge loud", 0.0, 99.0, DIST_GRUNGE_LOUD, DIST_POSITION}, {"Grunge butt", 0.0, 99.0, DIST_GRUNGE_BUTT, DIST_POSITION}, }; static EffectSettings dist_zone_settings[] = { {"Zone gain", 0.0, 99.0, DIST_ZONE_GAIN, DIST_POSITION}, {"Zone low", 0.0, 99.0, DIST_ZONE_LOW, DIST_POSITION}, {"Zone mid level", 0.0, 99.0, DIST_ZONE_MID_LVL, DIST_POSITION}, {"Zone mid freq", 0.0, 99.0, DIST_ZONE_MID_FREQ, DIST_POSITION}, {"Zone high", 0.0, 99.0, DIST_ZONE_HIGH, DIST_POSITION}, {"Zone level", 0.0, 99.0, DIST_ZONE_LEVEL, DIST_POSITION}, }; static EffectSettings dist_death_settings[] = { {"Death low", 0.0, 99.0, DIST_DEATH_LOW, DIST_POSITION}, {"Death mid", 0.0, 99.0, DIST_DEATH_MID, DIST_POSITION}, {"Death high", 0.0, 99.0, DIST_DEATH_HIGH, DIST_POSITION}, {"Death level", 0.0, 99.0, DIST_DEATH_LVL, DIST_POSITION}, }; static EffectSettings dist_gonk_settings[] = { {"Gonk gonk", 0.0, 99.0, DIST_GONK_GONK, DIST_POSITION}, {"Gonk smear", 0.0, 99.0, DIST_GONK_SMEAR, DIST_POSITION}, {"Gonk suck", 0.0, 99.0, DIST_GONK_SUCK, DIST_POSITION}, {"Gonk heave", 0.0, 99.0, DIST_GONK_HEAVE, DIST_POSITION}, }; static EffectSettings dist_fuzzy_settings[] = { {"Fuzzy fuzz", 0.0, 99.0, DIST_FUZZY_FUZZ, DIST_POSITION}, {"Fuzzy volume", 0.0, 99.0, DIST_FUZZY_VOLUME, DIST_POSITION}, }; static EffectSettings dist_mp_settings[] = { {"MP sustain", 0.0, 99.0, DIST_MP_SUSTAIN, DIST_POSITION}, {"MP tone", 0.0, 99.0, DIST_MP_TONE, DIST_POSITION}, {"MP volume", 0.0, 99.0, DIST_MP_VOLUME, DIST_POSITION}, }; static EffectSettings eq_settings[] = { {"EQ gain", 0.0, 99.0, AMP_GAIN, AMP_POSITION}, {"EQ level", 0.0, 99.0, AMP_LEVEL, AMP_POSITION}, // TODO: make those display propertly (display range -12 to 12) {"EQ bass", 0.0, 24.0, EQ_BASS, EQ_POSITION}, {"EQ mid", 0.0, 24.0, EQ_MID, EQ_POSITION}, {"EQ treble", 0.0, 24.0, EQ_TREBLE, EQ_POSITION}, // TODO: make this display propertly (display range 300 to 5000) {"EQ mid Hz", 0.0, 4700.0, EQ_MID_HZ, EQ_POSITION}, // TODO: make this display propertly (display range 500 to 8000) {"EQ treb Hz", 0.0, 7500.0, EQ_TREBLE_HZ, EQ_POSITION}, }; static EffectSettings noisegate_gate_settings[] = { {"Gate treshold", 0.0, 99.0, NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION}, {"Gate attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION}, {"Gate release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION}, {"Gate attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION}, }; static EffectSettings noisegate_swell_settings[] = { {"Swell sens", 0.0, 99.0, NOISEGATE_SWELL_SENS, NOISEGATE_POSITION}, {"Swell attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION}, {"Swell release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION}, {"Swell attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION}, }; static EffectSettings chorusfx_ce_settings[] = { {"CE chorus speed", 0.0, 99.0, CE_CHORUS_SPEED, CHORUSFX_POSITION}, {"CE chorus depth", 0.0, 99.0, CE_CHORUS_DEPTH, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_dual_settings[] = { {"Dual chorus speed", 0.0, 99.0, DUAL_CHORUS_SPEED, CHORUSFX_POSITION}, {"Dual chorus depth", 0.0, 99.0, DUAL_CHORUS_DEPTH, CHORUSFX_POSITION}, {"Dual chorus level", 0.0, 99.0, DUAL_CHORUS_LEVEL, CHORUSFX_POSITION}, // TODO: DUAL_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_multi_settings[] = { {"Multi chorus speed", 0.0, 99.0, MULTI_CHORUS_SPEED, CHORUSFX_POSITION}, {"Multi chorus depth", 0.0, 99.0, MULTI_CHORUS_DEPTH, CHORUSFX_POSITION}, {"Multi chorus level", 0.0, 99.0, MULTI_CHORUS_LEVEL, CHORUSFX_POSITION}, // TODO: MULTI_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_flanger_settings[] = { {"Flanger speed", 0.0, 99.0, FLANGER_SPEED, CHORUSFX_POSITION}, {"Flanger depth", 0.0, 99.0, FLANGER_DEPTH, CHORUSFX_POSITION}, {"Flanger regen", 0.0, 99.0, FLANGER_REGEN, CHORUSFX_POSITION}, {"Flanger level", 0.0, 99.0, FLANGER_LEVEL, CHORUSFX_POSITION}, // TODO: FLANGER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_mxr_flanger_settings[] = { {"MXR flanger speed", 0.0, 99.0, MXR_FLANGER_SPEED, CHORUSFX_POSITION}, {"MXR flanger width", 0.0, 99.0, MXR_FLANGER_WIDTH, CHORUSFX_POSITION}, {"MXR flanger regen", 0.0, 99.0, MXR_FLANGER_REGEN, CHORUSFX_POSITION}, {"MXR flanger manual", 0.0, 99.0, MXR_FLANGER_MANUAL, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_phaser_settings[] = { {"Phaser speed", 0.0, 99.0, PHASER_SPEED, CHORUSFX_POSITION}, {"Phaser depth", 0.0, 99.0, PHASER_DEPTH, CHORUSFX_POSITION}, {"Phaser regen", 0.0, 99.0, PHASER_REGEN, CHORUSFX_POSITION}, {"Phaser level", 0.0, 99.0, PHASER_LEVEL, CHORUSFX_POSITION}, // TODO: PHASER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_vibrato_settings[] = { {"Vibrato speed", 0.0, 99.0, VIBRATO_SPEED, CHORUSFX_POSITION}, {"Vibrato depth", 0.0, 99.0, VIBRATO_DEPTH, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_rotary_settings[] = { {"Rotary speed", 0.0, 99.0, ROTARY_SPEED, CHORUSFX_POSITION}, {"Rotary intensity", 0.0, 99.0, ROTARY_INTENSITY, CHORUSFX_POSITION}, {"Rotary doppler", 0.0, 99.0, ROTARY_DOPPLER, CHORUSFX_POSITION}, {"Rotary crossover", 0.0, 99.0, ROTARY_CROSSOVER, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_vibropan_settings[] = { {"Vibropan speed", 0.0, 99.0, VIBROPAN_SPEED, CHORUSFX_POSITION}, {"Vibropan depth", 0.0, 99.0, VIBROPAN_DEPTH, CHORUSFX_POSITION}, {"Vibropan vibra", 0.0, 99.0, VIBROPAN_VIBRA, CHORUSFX_POSITION}, // TODO: VIBROPAN_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_tremolo_settings[] = { {"Tremolo speed", 0.0, 99.0, TREMOLO_SPEED, CHORUSFX_POSITION}, {"Tremolo depth", 0.0, 99.0, TREMOLO_DEPTH, CHORUSFX_POSITION}, // TODO: TREMOLO_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_panner_settings[] = { {"Panner speed", 0.0, 99.0, PANNER_SPEED, CHORUSFX_POSITION}, {"Panner depth", 0.0, 99.0, PANNER_DEPTH, CHORUSFX_POSITION}, // TODO: PANNER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE }; static EffectSettings chorusfx_envelope_settings[] = { {"Envelope sensitivity", 0.0, 99.0, ENVELOPE_SENSITIVITY, CHORUSFX_POSITION}, {"Envelope range", 0.0, 99.0, ENVELOPE_RANGE, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_autoya_settings[] = { {"AutoYa speed", 0.0, 99.0, AUTOYA_SPEED, CHORUSFX_POSITION}, {"AutoYa intensity", 0.0, 99.0, AUTOYA_INTENSITY, CHORUSFX_POSITION}, {"AutoYa range", 0.0, 49.0, AUTOYA_RANGE, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_yaya_settings[] = { {"YaYa pedal", 0.0, 99.0, YAYA_PEDAL, CHORUSFX_POSITION}, {"YaYa intensity", 0.0, 99.0, YAYA_INTENSITY, CHORUSFX_POSITION}, {"YaYa range", 0.0, 49.0, YAYA_RANGE, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_step_filter_settings[] = { {"Step filter speed", 0.0, 99.0, STEP_FILTER_SPEED, CHORUSFX_POSITION}, {"Step filter intensity", 0.0, 99.0, STEP_FILTER_INTENSITY, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_whammy_settings[] = { {"Whammy pedal", 0.0, 99.0, WHAMMY_PEDAL, CHORUSFX_POSITION}, {"Whammy mix", 0.0, 99.0, WHAMMY_MIX, CHORUSFX_POSITION}, //TODO: WHAMMY_AMOUNT with valid options: // WHAMMY_OCT_UP, WHAMMY_2OCT_UP, WHAMMY_2ND_DN, WHAMMY_RV_2ND, // WHAMMY_4TH_DN, WHAMMY_OCT_DN, WHAMMY_2OCT_DN, WHAMMY_DIV_BMB, // WHAMMY_M3_MA, WHAMMY_2ND_MA3, WHAMMY_3RD_4TH, WHAMMY_4TH_5TH, // WHAMMY_5TH_OCT, WHAMMY_HOCT_UP, WHAMMY_HOCT_DN, WHAMMY_OCT_UD }; static EffectSettings chorusfx_pitch_shift_settings[] = { // TODO: make this display propertly (display range -24 to 24) {"Pitch amount", 0.0, 48.0, PITCH_AMOUNT, CHORUSFX_POSITION}, {"Pitch mix", 0.0, 99.0, PITCH_MIX, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_detune_settings[] = { {"Detune amount", 0.0, 48.0, DETUNE_AMOUNT, CHORUSFX_POSITION}, {"Detune level", 0.0, 99.0, DETUNE_LEVEL, CHORUSFX_POSITION}, }; static EffectSettings chorusfx_ips_settings[] = { // TODO: IPS_SHIFT_AMOUNT with valid options: // IPS_7TH_DN, IPS_6TH_DN, IPS_5TH_DN, IPS_4TH_DN, IPS_3RD_DN, // IPS_2ND_DN, IPS_2ND_UP, IPS_3RD_UP, IPS_4TH_UP, IPS_5TH_UP, // IPS_6TH_UP, IPS_7TH_UP, IPS_OCT_U // TODO: IPS_KEY with valid options: // IPS_E, IPS_F, IPS_GB, IPS_G, IPS_AB, IPS_A, IPS_BB, IPS_B, // IPS_C, IPS_DD, IPS_D, IPS_EB // TODO: IPS_SCALE with valid options: // IPS_MAJOR, IPS_MINOR, IPS_DORIA, IPS_MIXLYD, IPS_LYDIAN, IPS_HMINO {"IPS level", 0.0, 99.0, IPS_LEVEL, CHORUSFX_POSITION}, }; static EffectSettings delay_analog_settings[] = { // TODO: make this display propertly (10 msec to 5 sec) {"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION}, {"Delay analog level", 0.0, 99.0, ANALOG_LEVEL, DELAY_POSITION}, // TODO: make last value display propertly {"Delay analog repeats", 0.0, 100.0, ANALOG_REPEATS, DELAY_POSITION}, }; static EffectSettings delay_digital_settings[] = { // TODO: make this display propertly (10 msec to 5 sec) {"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION}, {"Delay digital level", 0.0, 99.0, DIGITAL_LEVEL, DELAY_POSITION}, // TODO: make last value display propertly {"Delay digital repeats", 0.0, 100.0, DIGITAL_REPEATS, DELAY_POSITION}, {"Delay digital ducker thresh", 0.0, 99.0, DIGITAL_DUCKER_THRESH, DELAY_POSITION}, {"Delay digital ducker level", 0.0, 99.0, DIGITAL_DUCKER_LEVEL, DELAY_POSITION}, }; static EffectSettings delay_modulated_settings[] = { // TODO: make this display propertly (10 msec to 5 sec) {"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION}, {"Delay modulated level", 0.0, 99.0, MODULATED_LEVEL, DELAY_POSITION}, // TODO: make last value display propertly {"Delay modulated repeats", 0.0, 100.0, MODULATED_REPEATS, DELAY_POSITION}, {"Delay modulated depth", 0.0, 99.0, MODULATED_DEPTH, DELAY_POSITION}, }; static EffectSettings delay_pong_settings[] = { // TODO: make this display propertly (10 msec to 5 sec) {"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION}, {"Delay pong level", 0.0, 99.0, PONG_LEVEL, DELAY_POSITION}, // TODO: make last value display propertly {"Delay pong repeats", 0.0, 100.0, PONG_REPEATS, DELAY_POSITION}, {"Delay pong ducker thresh", 0.0, 99.0, PONG_DUCKER_THRESH, DELAY_POSITION}, {"Delay pong ducker level", 0.0, 99.0, PONG_DUCKER_LEVEL, DELAY_POSITION}, }; static EffectSettings delay_tape_settings[] = { // TODO: make this display propertly (10 msec to 5 sec) {"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION}, {"Delay tape level", 0.0, 99.0, TAPE_LEVEL, DELAY_POSITION}, // TODO: make last value display propertly {"Delay tape repeats", 0.0, 100.0, TAPE_REPEATS, DELAY_POSITION}, {"Delay tape wow", 0.0, 99.0, TAPE_WOW, DELAY_POSITION}, {"Delay tape flutter", 0.0, 99.0, TAPE_FLUTTER, DELAY_POSITION}, }; static EffectSettings reverb_twin_settings[] = { {"Twin reverb", 0.0, 99.0, TWIN_REVERB, REVERB_POSITION}, }; static EffectSettings reverb_lex_ambience_settings[] = { {"Predelay", 0.0, 15.0, LEX_AMBIENCE_PREDELAY, REVERB_POSITION}, {"Decay", 0.0, 99.0, LEX_AMBIENCE_DECAY, REVERB_POSITION}, {"Liveliness", 0.0, 99.0, LEX_AMBIENCE_LIVELINESS, REVERB_POSITION}, {"Level", 0.0, 99.0, LEX_AMBIENCE_LEVEL, REVERB_POSITION}, }; static EffectSettings reverb_lex_studio_settings[] = { {"Predelay", 0.0, 15.0, LEX_STUDIO_PREDELAY, REVERB_POSITION}, {"Decay", 0.0, 99.0, LEX_STUDIO_DECAY, REVERB_POSITION}, {"Liveliness", 0.0, 99.0, LEX_STUDIO_LIVELINESS, REVERB_POSITION}, {"Level", 0.0, 99.0, LEX_STUDIO_LEVEL, REVERB_POSITION}, }; static EffectSettings reverb_lex_room_settings[] = { {"Predelay", 0.0, 15.0, LEX_ROOM_PREDELAY, REVERB_POSITION}, {"Decay", 0.0, 99.0, LEX_ROOM_DECAY, REVERB_POSITION}, {"Liveliness", 0.0, 99.0, LEX_ROOM_LIVELINESS, REVERB_POSITION}, {"Level", 0.0, 99.0, LEX_ROOM_LEVEL, REVERB_POSITION}, }; static EffectSettings reverb_lex_hall_settings[] = { {"Predelay", 0.0, 15.0, LEX_HALL_PREDELAY, REVERB_POSITION}, {"Decay", 0.0, 99.0, LEX_HALL_DECAY, REVERB_POSITION}, {"Liveliness", 0.0, 99.0, LEX_HALL_LIVELINESS, REVERB_POSITION}, {"Level", 0.0, 99.0, LEX_HALL_LEVEL, REVERB_POSITION}, }; static EffectSettings reverb_emt240_plate_settings[] = { {"Predelay", 0.0, 15.0, EMT240_PLATE_PREDELAY, REVERB_POSITION}, {"Decay", 0.0, 99.0, EMT240_PLATE_DECAY, REVERB_POSITION}, {"Liveliness", 0.0, 99.0, EMT240_PLATE_LIVELINESS, REVERB_POSITION}, {"Level", 0.0, 99.0, EMT240_PLATE_LEVEL, REVERB_POSITION}, }; static EffectGroup wah_group[] = { {WAH_TYPE_CRY, "Cry wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, {WAH_TYPE_FULLRANGE, "Fullrange wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, {WAH_TYPE_CLYDE, "Clyde wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, }; static EffectGroup comp_group[] = { {COMP_TYPE_DIGI, "Digital compressor", COMP_TYPE, COMP_POSITION, comp_digi_settings, G_N_ELEMENTS(comp_digi_settings)}, {COMP_TYPE_CS, "CS compressor", COMP_TYPE, COMP_POSITION, comp_cs_settings, G_N_ELEMENTS(comp_cs_settings)}, }; static EffectGroup dist_group[] = { {DIST_TYPE_SCREAMER, "Screamer", DIST_TYPE, DIST_POSITION, dist_screamer_settings, G_N_ELEMENTS(dist_screamer_settings)}, {DIST_TYPE_808, "808", DIST_TYPE, DIST_POSITION, dist_808_settings, G_N_ELEMENTS(dist_808_settings)}, {DIST_TYPE_GUYOD, "GuyOD", DIST_TYPE, DIST_POSITION, dist_guyod_settings, G_N_ELEMENTS(dist_guyod_settings)}, {DIST_TYPE_DOD250, "DOD250", DIST_TYPE, DIST_POSITION, dist_dod250_settings, G_N_ELEMENTS(dist_dod250_settings)}, {DIST_TYPE_RODENT, "Rodent", DIST_TYPE, DIST_POSITION, dist_rodent_settings, G_N_ELEMENTS(dist_rodent_settings)}, {DIST_TYPE_MX, "MX", DIST_TYPE, DIST_POSITION, dist_mx_settings, G_N_ELEMENTS(dist_mx_settings)}, {DIST_TYPE_DS, "DS", DIST_TYPE, DIST_POSITION, dist_ds_settings, G_N_ELEMENTS(dist_ds_settings)}, {DIST_TYPE_GRUNGE, "Grunge", DIST_TYPE, DIST_POSITION, dist_grunge_settings, G_N_ELEMENTS(dist_grunge_settings)}, {DIST_TYPE_ZONE, "Zone", DIST_TYPE, DIST_POSITION, dist_zone_settings, G_N_ELEMENTS(dist_zone_settings)}, {DIST_TYPE_DEATH, "Death", DIST_TYPE, DIST_POSITION, dist_death_settings, G_N_ELEMENTS(dist_death_settings)}, {DIST_TYPE_GONK, "Gonk", DIST_TYPE, DIST_POSITION, dist_gonk_settings, G_N_ELEMENTS(dist_gonk_settings)}, {DIST_TYPE_FUZZY, "Fuzzy", DIST_TYPE, DIST_POSITION, dist_fuzzy_settings, G_N_ELEMENTS(dist_fuzzy_settings)}, {DIST_TYPE_MP, "MP", DIST_TYPE, DIST_POSITION, dist_mp_settings, G_N_ELEMENTS(dist_mp_settings)}, }; static EffectGroup noisegate_group[] = { {NOISEGATE_GATE, "Gate", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_gate_settings, G_N_ELEMENTS(noisegate_gate_settings)}, {NOISEGATE_SWELL, "Swell", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_swell_settings, G_N_ELEMENTS(noisegate_swell_settings)}, }; static EffectGroup chorusfx_group[] = { {CHORUS_TYPE_CE, "CE Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ce_settings, G_N_ELEMENTS(chorusfx_ce_settings)}, {CHORUS_TYPE_DUAL, "Dual Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_dual_settings, G_N_ELEMENTS(chorusfx_dual_settings)}, {CHORUS_TYPE_MULTI, "Multi Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_multi_settings, G_N_ELEMENTS(chorusfx_multi_settings)}, {CHORUS_TYPE_FLANGER, "Flanger", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_flanger_settings, G_N_ELEMENTS(chorusfx_flanger_settings)}, {CHORUS_TYPE_MXR_FLANGER, "MXR FLANGER", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_mxr_flanger_settings, G_N_ELEMENTS(chorusfx_mxr_flanger_settings)}, {CHORUS_TYPE_PHASER, "Phaser", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_phaser_settings, G_N_ELEMENTS(chorusfx_phaser_settings)}, {CHORUS_TYPE_VIBRATO, "Vibrato", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibrato_settings, G_N_ELEMENTS(chorusfx_vibrato_settings)}, {CHORUS_TYPE_ROTARY, "Rotary", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_rotary_settings, G_N_ELEMENTS(chorusfx_rotary_settings)}, {CHORUS_TYPE_VIBROPAN, "Vibropan", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibropan_settings, G_N_ELEMENTS(chorusfx_vibropan_settings)}, {CHORUS_TYPE_TREMOLO, "Tremolo", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_tremolo_settings, G_N_ELEMENTS(chorusfx_tremolo_settings)}, {CHORUS_TYPE_PANNER, "Panner", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_panner_settings, G_N_ELEMENTS(chorusfx_panner_settings)}, {CHORUS_TYPE_ENVELOPE, "Envelope", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_envelope_settings, G_N_ELEMENTS(chorusfx_envelope_settings)}, {CHORUS_TYPE_AUTOYA, "AutoYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_autoya_settings, G_N_ELEMENTS(chorusfx_autoya_settings)}, {CHORUS_TYPE_YAYA, "YaYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_yaya_settings, G_N_ELEMENTS(chorusfx_yaya_settings)}, {CHORUS_TYPE_STEP_FILTER, "Step Filter", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_step_filter_settings, G_N_ELEMENTS(chorusfx_step_filter_settings)}, {CHORUS_TYPE_WHAMMY, "Whammy", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_whammy_settings, G_N_ELEMENTS(chorusfx_whammy_settings)}, {CHORUS_TYPE_PITCH_SHIFT, "Pitch Shift", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_pitch_shift_settings, G_N_ELEMENTS(chorusfx_pitch_shift_settings)}, {CHORUS_TYPE_DETUNE, "Detune", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_detune_settings, G_N_ELEMENTS(chorusfx_detune_settings)}, {CHORUS_TYPE_IPS, "IPS", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ips_settings, G_N_ELEMENTS(chorusfx_ips_settings)}, }; static EffectGroup delay_group[] = { {DELAY_TYPE_ANALOG, "Analog", DELAY_TYPE, DELAY_POSITION, delay_analog_settings, G_N_ELEMENTS(delay_analog_settings)}, {DELAY_TYPE_DIGITAL, "Digital", DELAY_TYPE, DELAY_POSITION, delay_digital_settings, G_N_ELEMENTS(delay_digital_settings)}, {DELAY_TYPE_MODULATED, "Modulated", DELAY_TYPE, DELAY_POSITION, delay_modulated_settings, G_N_ELEMENTS(delay_modulated_settings)}, {DELAY_TYPE_PONG, "Pong", DELAY_TYPE, DELAY_POSITION, delay_pong_settings, G_N_ELEMENTS(delay_pong_settings)}, {DELAY_TYPE_TAPE, "Tape", DELAY_TYPE, DELAY_POSITION, delay_tape_settings, G_N_ELEMENTS(delay_tape_settings)}, }; static EffectGroup reverb_group[] = { {REVERB_TYPE_TWIN, "Twin", REVERB_TYPE, REVERB_POSITION, reverb_twin_settings, G_N_ELEMENTS(reverb_twin_settings)}, {REVERB_TYPE_LEX_AMBIENCE, "Lexicon ambience", REVERB_TYPE, REVERB_POSITION, reverb_lex_ambience_settings, G_N_ELEMENTS(reverb_lex_ambience_settings)}, {REVERB_TYPE_LEX_STUDIO, "Lexicon studio", REVERB_TYPE, REVERB_POSITION, reverb_lex_studio_settings, G_N_ELEMENTS(reverb_lex_studio_settings)}, {REVERB_TYPE_LEX_ROOM, "Lexicon room", REVERB_TYPE, REVERB_POSITION, reverb_lex_room_settings, G_N_ELEMENTS(reverb_lex_room_settings)}, {REVERB_TYPE_LEX_HALL, "Lexicon hall", REVERB_TYPE, REVERB_POSITION, reverb_lex_hall_settings, G_N_ELEMENTS(reverb_lex_hall_settings)}, {REVERB_TYPE_EMT240_PLATE, "EMT240 Plate", REVERB_TYPE, REVERB_POSITION, reverb_emt240_plate_settings, G_N_ELEMENTS(reverb_emt240_plate_settings)}, }; static EffectGroup eq_group[] = { {EQ_TYPE_BRIGHT, "Bright", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_MIDBOOST, "Mid Boost", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_SCOOP, "Scoop", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_WARM, "Warm", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, }; static Effect wah_effect[] = { {"Wah", WAH_ON_OFF, WAH_POSITION, wah_group, G_N_ELEMENTS(wah_group)}, }; static Effect comp_effect[] = { {"Compressor", COMP_ON_OFF, COMP_POSITION, comp_group, G_N_ELEMENTS(comp_group)}, }; static Effect dist_effect[] = { {"Distortion", DIST_ON_OFF, DIST_POSITION, dist_group, G_N_ELEMENTS(dist_group)}, }; static Effect noisegate_effect[] = { {"Noisegate", NOISEGATE_ON_OFF, NOISEGATE_POSITION, noisegate_group, G_N_ELEMENTS(noisegate_group)}, }; static Effect chorusfx_effect[] = { {"Chorus/FX", CHORUSFX_ON_OFF, CHORUSFX_POSITION, chorusfx_group, G_N_ELEMENTS(chorusfx_group)}, }; static Effect delay_effect[] = { {"Delay", DELAY_ON_OFF, DELAY_POSITION, delay_group, G_N_ELEMENTS(delay_group)}, }; static Effect reverb_effect[] = { {"Reverb", REVERB_ON_OFF, REVERB_POSITION, reverb_group, G_N_ELEMENTS(reverb_group)}, }; static Effect eq_effect[] = { {"EQ", EQ_ON_OFF, EQ_POSITION, eq_group, G_N_ELEMENTS(eq_group)}, }; EffectList effects[] = { {wah_effect, G_N_ELEMENTS(wah_effect)}, {eq_effect, G_N_ELEMENTS(eq_effect)}, {comp_effect, G_N_ELEMENTS(comp_effect)}, {dist_effect, G_N_ELEMENTS(dist_effect)}, {noisegate_effect, G_N_ELEMENTS(noisegate_effect)}, {chorusfx_effect, G_N_ELEMENTS(chorusfx_effect)}, {delay_effect, G_N_ELEMENTS(delay_effect)}, {reverb_effect, G_N_ELEMENTS(reverb_effect)}, }; int n_effects = G_N_ELEMENTS(effects);