/* * Copyright (c) 2009 Tomasz Moń * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gdigi.h" #include "effects.h" static gchar *wave_labels[] = { "Tri", "Sine", "Square", NULL, }; static gchar *whammy_labels[] = { "OctUp", "2OctUp", "2ndDn", "Rv2nd", "4thDn", "OctDn", "2OctDn", "DivBmb", "M3>Ma3", "2ndMa3", "3rd4th", "4th5th", "5thOct", "HOctUp", "HOctDn", "OctU>D", NULL, }; static gchar *ips_shift_labels[] = { "Oct Dn", "7th Dn", "6th Dn", "5th Dn", "4th Dn", "3rd Dn", "2nd Dn", "2nd Up", "3rd Up", "4th Up", "5th Up", "6th Up", "7th Up", "Oct Up", NULL, }; static gchar *ips_key_labels[] = { "E", "F", "Gb", "G", "Ab", "A", "Bb", "B", "C", "Db", "D", "Eb", NULL, }; static gchar *ips_scale_labels[] = { "Major", "Minor", "Dorian", "Mixolydian", "Lydian", "HMinor", NULL, }; static EffectValues values_0_to_99 = { 0.0, 99.0, NULL, }; static EffectValues values_0_to_49 = { 0.0, 49.0, NULL, }; static EffectValues values_0_to_12 = { 0.0, 12.0, NULL, }; static EffectValues values_0_to_15 = { 0.0, 15.0, NULL, }; static EffectValues values_m24_to_24 = { /* TODO: make this display propertly (display range -24 to 24) */ 0.0, 48.0, NULL, }; static EffectValues values_eq_db = { /* TODO: make those display propertly (display range -12 to 12) */ 0.0, 24.0, NULL, }; static EffectValues values_eq_mid_hz = { /* TODO: make this display propertly (display range 300 to 5000) */ 0.0, 4700.0, NULL, }; static EffectValues values_eq_treb_hz = { /* TODO: make this display propertly (display range 500 to 8000) */ 0.0, 7500.0, NULL, }; static EffectValues values_waveform = { 0.0, 2.0, wave_labels, }; static EffectValues values_whammy_amount = { 0.0, 15.0, whammy_labels, }; static EffectValues values_ips_shift = { 0.0, 13.0, ips_shift_labels, }; static EffectValues values_ips_key = { 0.0, 11.0, ips_key_labels, }; static EffectValues values_ips_scale = { 0.0, 5.0, ips_scale_labels, }; static EffectValues values_delay_time = { /* TODO: make this display propertly (10 msec to 5 sec) */ 0.0, 139.0, NULL, }; static EffectValues values_delay_repeats = { /* TODO: make last value display propertly */ 0.0, 100.0, NULL, }; static EffectSettings wah_settings[] = { {"Wah min", WAH_MIN, WAH_POSITION_MIN_MAX, &values_0_to_99}, {"Wah max", WAH_MAX, WAH_POSITION_MIN_MAX, &values_0_to_99}, {"Wah level", WAH_LEVEL, WAH_POSITION, &values_0_to_12}, }; static EffectSettings comp_digi_settings[] = { {"Compressor sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, {"Compressor tone", COMP_TONE, COMP_POSITION, &values_0_to_99}, {"Compressor attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, {"Compressor level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, }; static EffectSettings comp_cs_settings[] = { {"Compressor sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, {"Compressor attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, {"Compressor level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, }; static EffectSettings dist_screamer_settings[] = { {"Screamer drive", DIST_SCREAMER_DRIVE, DIST_POSITION, &values_0_to_99}, {"Screamer tone", DIST_SCREAMER_TONE, DIST_POSITION, &values_0_to_99}, {"Screamer level", DIST_SCREAMER_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_808_settings[] = { {"808 overdrive", DIST_808_OVERDRIVE, DIST_POSITION, &values_0_to_99}, {"808 tone", DIST_808_TONE, DIST_POSITION, &values_0_to_99}, {"808 level", DIST_808_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_guyod_settings[] = { {"GuyOD drive", DIST_GUYOD_DRIVE, DIST_POSITION, &values_0_to_99}, {"GuyOD level", DIST_GUYOD_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_dod250_settings[] = { {"DOD250 gain", DIST_DOD250_GAIN, DIST_POSITION, &values_0_to_99}, {"DOD250 level", DIST_DOD250_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_rodent_settings[] = { {"Rodent dist", DIST_RODENT_DIST, DIST_POSITION, &values_0_to_99}, {"Rodent filter", DIST_RODENT_FILTER, DIST_POSITION, &values_0_to_99}, {"Rodent level", DIST_RODENT_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_mx_settings[] = { {"MX dist", DIST_MX_DIST, DIST_POSITION, &values_0_to_99}, {"MX output", DIST_MX_OUTPUT, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_ds_settings[] = { {"DS gain", DIST_DS_GAIN, DIST_POSITION, &values_0_to_99}, {"DS tone", DIST_DS_TONE, DIST_POSITION, &values_0_to_99}, {"DS level", DIST_DS_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_grunge_settings[] = { {"Grunge", DIST_GRUNGE_GRUNGE, DIST_POSITION, &values_0_to_99}, {"Grunge face", DIST_GRUNGE_FACE, DIST_POSITION, &values_0_to_99}, {"Grunge loud", DIST_GRUNGE_LOUD, DIST_POSITION, &values_0_to_99}, {"Grunge butt", DIST_GRUNGE_BUTT, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_zone_settings[] = { {"Zone gain", DIST_ZONE_GAIN, DIST_POSITION, &values_0_to_99}, {"Zone low", DIST_ZONE_LOW, DIST_POSITION, &values_0_to_99}, {"Zone mid level", DIST_ZONE_MID_LVL, DIST_POSITION, &values_0_to_99}, {"Zone mid freq", DIST_ZONE_MID_FREQ, DIST_POSITION, &values_0_to_99}, {"Zone high", DIST_ZONE_HIGH, DIST_POSITION, &values_0_to_99}, {"Zone level", DIST_ZONE_LEVEL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_death_settings[] = { {"Death low", DIST_DEATH_LOW, DIST_POSITION, &values_0_to_99}, {"Death mid", DIST_DEATH_MID, DIST_POSITION, &values_0_to_99}, {"Death high", DIST_DEATH_HIGH, DIST_POSITION, &values_0_to_99}, {"Death level", DIST_DEATH_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_gonk_settings[] = { {"Gonk gonk", DIST_GONK_GONK, DIST_POSITION, &values_0_to_99}, {"Gonk smear", DIST_GONK_SMEAR, DIST_POSITION, &values_0_to_99}, {"Gonk suck", DIST_GONK_SUCK, DIST_POSITION, &values_0_to_99}, {"Gonk heave", DIST_GONK_HEAVE, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_fuzzy_settings[] = { {"Fuzzy fuzz", DIST_FUZZY_FUZZ, DIST_POSITION, &values_0_to_99}, {"Fuzzy volume", DIST_FUZZY_VOLUME, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_mp_settings[] = { {"MP sustain", DIST_MP_SUSTAIN, DIST_POSITION, &values_0_to_99}, {"MP tone", DIST_MP_TONE, DIST_POSITION, &values_0_to_99}, {"MP volume", DIST_MP_VOLUME, DIST_POSITION, &values_0_to_99}, }; static EffectSettings amp_settings[] = { {"AMP gain", AMP_GAIN, AMP_POSITION, &values_0_to_99}, {"AMP level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, }; static EffectSettings amp_settings2[] = { {"AMP level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, }; static EffectSettings eq_settings[] = { {"EQ bass", EQ_BASS, EQ_POSITION, &values_eq_db}, {"EQ mid", EQ_MID, EQ_POSITION, &values_eq_db}, {"EQ treble", EQ_TREBLE, EQ_POSITION, &values_eq_db}, {"EQ mid Hz", EQ_MID_HZ, EQ_POSITION, &values_eq_mid_hz}, {"EQ treb Hz", EQ_TREBLE_HZ, EQ_POSITION, &values_eq_treb_hz}, }; static EffectSettings noisegate_gate_settings[] = { {"Gate treshold", NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION, &values_0_to_99}, {"Gate attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, {"Gate release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, {"Gate attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, }; static EffectSettings noisegate_swell_settings[] = { {"Swell sens", NOISEGATE_SWELL_SENS, NOISEGATE_POSITION, &values_0_to_99}, {"Swell attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, {"Swell release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, {"Swell attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_ce_settings[] = { {"CE chorus speed", CE_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"CE chorus depth", CE_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_dual_settings[] = { {"Dual chorus speed", DUAL_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Dual chorus depth", DUAL_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Dual chorus level", DUAL_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, {"Dual chorus wave", DUAL_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_multi_settings[] = { {"Multi chorus speed", MULTI_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Multi chorus depth", MULTI_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Multi chorus level", MULTI_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, {"Multi chorus wave", MULTI_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_flanger_settings[] = { {"Flanger speed", FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Flanger depth", FLANGER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Flanger regen", FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, {"Flanger level", FLANGER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, {"Flanger wave", FLANGER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_mxr_flanger_settings[] = { {"MXR flanger speed", MXR_FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"MXR flanger width", MXR_FLANGER_WIDTH, CHORUSFX_POSITION, &values_0_to_99}, {"MXR flanger regen", MXR_FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, {"MXR flanger manual", MXR_FLANGER_MANUAL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_phaser_settings[] = { {"Phaser speed", PHASER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Phaser depth", PHASER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Phaser regen", PHASER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, {"Phaser level", PHASER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, {"Phaser wave", PHASER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_vibrato_settings[] = { {"Vibrato speed", VIBRATO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Vibrato depth", VIBRATO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_rotary_settings[] = { {"Rotary speed", ROTARY_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Rotary intensity", ROTARY_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, {"Rotary doppler", ROTARY_DOPPLER, CHORUSFX_POSITION, &values_0_to_99}, {"Rotary crossover", ROTARY_CROSSOVER, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_vibropan_settings[] = { {"Vibropan speed", VIBROPAN_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Vibropan depth", VIBROPAN_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Vibropan vibra", VIBROPAN_VIBRA, CHORUSFX_POSITION, &values_0_to_99}, {"Vibropan wave", VIBROPAN_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_tremolo_settings[] = { {"Tremolo speed", TREMOLO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Tremolo depth", TREMOLO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Tremolo wave", TREMOLO_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_panner_settings[] = { {"Panner speed", PANNER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Panner depth", PANNER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, {"Panner wave", PANNER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_envelope_settings[] = { {"Envelope sensitivity", ENVELOPE_SENSITIVITY, CHORUSFX_POSITION, &values_0_to_99}, {"Envelope range", ENVELOPE_RANGE, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_autoya_settings[] = { {"AutoYa speed", AUTOYA_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"AutoYa intensity", AUTOYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, {"AutoYa range", AUTOYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, }; static EffectSettings chorusfx_yaya_settings[] = { {"YaYa pedal", YAYA_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, {"YaYa intensity", YAYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, {"YaYa range", YAYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, }; static EffectSettings chorusfx_step_filter_settings[] = { {"Step filter speed", STEP_FILTER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, {"Step filter intensity", STEP_FILTER_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_whammy_settings[] = { {"Whammy pedal", WHAMMY_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, {"Whammy mix", WHAMMY_MIX, CHORUSFX_POSITION, &values_0_to_99}, {"Whammy amount", WHAMMY_AMOUNT, CHORUSFX_POSITION, &values_whammy_amount}, }; static EffectSettings chorusfx_pitch_shift_settings[] = { /* TODO: make this display propertly (display range -24 to 24) */ {"Pitch amount", PITCH_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, {"Pitch mix", PITCH_MIX, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_detune_settings[] = { {"Detune amount", DETUNE_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, {"Detune level", DETUNE_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_ips_settings[] = { {"IPS shift", IPS_SHIFT_AMOUNT, CHORUSFX_POSITION, &values_ips_shift}, {"IPS key", IPS_KEY, CHORUSFX_POSITION, &values_ips_key}, {"IPS scale", IPS_SCALE, CHORUSFX_POSITION, &values_ips_scale}, {"IPS level", IPS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings delay_analog_settings[] = { {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, {"Delay analog level", ANALOG_LEVEL, DELAY_POSITION, &values_0_to_99}, {"Delay analog repeats", ANALOG_REPEATS, DELAY_POSITION, &values_delay_repeats}, }; static EffectSettings delay_digital_settings[] = { {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, {"Delay digital level", DIGITAL_LEVEL, DELAY_POSITION, &values_0_to_99}, {"Delay digital repeats", DIGITAL_REPEATS, DELAY_POSITION, &values_delay_repeats}, {"Delay digital ducker thresh", DIGITAL_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, {"Delay digital ducker level", DIGITAL_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_modulated_settings[] = { {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, {"Delay modulated level", MODULATED_LEVEL, DELAY_POSITION, &values_0_to_99}, {"Delay modulated repeats", MODULATED_REPEATS, DELAY_POSITION, &values_delay_repeats}, {"Delay modulated depth", MODULATED_DEPTH, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_pong_settings[] = { {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, {"Delay pong level", PONG_LEVEL, DELAY_POSITION, &values_0_to_99}, {"Delay pong repeats", PONG_REPEATS, DELAY_POSITION, &values_delay_repeats}, {"Delay pong ducker thresh", PONG_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, {"Delay pong ducker level", PONG_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_tape_settings[] = { {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, {"Delay tape level", TAPE_LEVEL, DELAY_POSITION, &values_0_to_99}, {"Delay tape repeats", TAPE_REPEATS, DELAY_POSITION, &values_delay_repeats}, {"Delay tape wow", TAPE_WOW, DELAY_POSITION, &values_0_to_99}, {"Delay tape flutter", TAPE_FLUTTER, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings reverb_twin_settings[] = { {"Twin reverb", TWIN_REVERB, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_lex_ambience_settings[] = { {"Predelay", LEX_AMBIENCE_PREDELAY, REVERB_POSITION, &values_0_to_15}, {"Decay", LEX_AMBIENCE_DECAY, REVERB_POSITION, &values_0_to_99}, {"Liveliness", LEX_AMBIENCE_LIVELINESS, REVERB_POSITION, &values_0_to_99}, {"Level", LEX_AMBIENCE_LEVEL, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_lex_studio_settings[] = { {"Predelay", LEX_STUDIO_PREDELAY, REVERB_POSITION, &values_0_to_15}, {"Decay", LEX_STUDIO_DECAY, REVERB_POSITION, &values_0_to_99}, {"Liveliness", LEX_STUDIO_LIVELINESS, REVERB_POSITION, &values_0_to_99}, {"Level", LEX_STUDIO_LEVEL, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_lex_room_settings[] = { {"Predelay", LEX_ROOM_PREDELAY, REVERB_POSITION, &values_0_to_15}, {"Decay", LEX_ROOM_DECAY, REVERB_POSITION, &values_0_to_99}, {"Liveliness", LEX_ROOM_LIVELINESS, REVERB_POSITION, &values_0_to_99}, {"Level", LEX_ROOM_LEVEL, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_lex_hall_settings[] = { {"Predelay", LEX_HALL_PREDELAY, REVERB_POSITION, &values_0_to_15}, {"Decay", LEX_HALL_DECAY, REVERB_POSITION, &values_0_to_99}, {"Liveliness", LEX_HALL_LIVELINESS, REVERB_POSITION, &values_0_to_99}, {"Level", LEX_HALL_LEVEL, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_emt240_plate_settings[] = { {"Predelay", EMT240_PLATE_PREDELAY, REVERB_POSITION, &values_0_to_15}, {"Decay", EMT240_PLATE_DECAY, REVERB_POSITION, &values_0_to_99}, {"Liveliness", EMT240_PLATE_LIVELINESS, REVERB_POSITION, &values_0_to_99}, {"Level", EMT240_PLATE_LEVEL, REVERB_POSITION, &values_0_to_99}, }; static EffectGroup wah_group[] = { {WAH_TYPE_CRY, "Cry wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, {WAH_TYPE_FULLRANGE, "Fullrange wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, {WAH_TYPE_CLYDE, "Clyde wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)}, }; static EffectGroup comp_group[] = { {COMP_TYPE_DIGI, "Digital compressor", COMP_TYPE, COMP_POSITION, comp_digi_settings, G_N_ELEMENTS(comp_digi_settings)}, {COMP_TYPE_CS, "CS compressor", COMP_TYPE, COMP_POSITION, comp_cs_settings, G_N_ELEMENTS(comp_cs_settings)}, }; static EffectGroup dist_group[] = { {DIST_TYPE_SCREAMER, "Screamer", DIST_TYPE, DIST_POSITION, dist_screamer_settings, G_N_ELEMENTS(dist_screamer_settings)}, {DIST_TYPE_808, "808", DIST_TYPE, DIST_POSITION, dist_808_settings, G_N_ELEMENTS(dist_808_settings)}, {DIST_TYPE_GUYOD, "GuyOD", DIST_TYPE, DIST_POSITION, dist_guyod_settings, G_N_ELEMENTS(dist_guyod_settings)}, {DIST_TYPE_DOD250, "DOD250", DIST_TYPE, DIST_POSITION, dist_dod250_settings, G_N_ELEMENTS(dist_dod250_settings)}, {DIST_TYPE_RODENT, "Rodent", DIST_TYPE, DIST_POSITION, dist_rodent_settings, G_N_ELEMENTS(dist_rodent_settings)}, {DIST_TYPE_MX, "MX", DIST_TYPE, DIST_POSITION, dist_mx_settings, G_N_ELEMENTS(dist_mx_settings)}, {DIST_TYPE_DS, "DS", DIST_TYPE, DIST_POSITION, dist_ds_settings, G_N_ELEMENTS(dist_ds_settings)}, {DIST_TYPE_GRUNGE, "Grunge", DIST_TYPE, DIST_POSITION, dist_grunge_settings, G_N_ELEMENTS(dist_grunge_settings)}, {DIST_TYPE_ZONE, "Zone", DIST_TYPE, DIST_POSITION, dist_zone_settings, G_N_ELEMENTS(dist_zone_settings)}, {DIST_TYPE_DEATH, "Death", DIST_TYPE, DIST_POSITION, dist_death_settings, G_N_ELEMENTS(dist_death_settings)}, {DIST_TYPE_GONK, "Gonk", DIST_TYPE, DIST_POSITION, dist_gonk_settings, G_N_ELEMENTS(dist_gonk_settings)}, {DIST_TYPE_FUZZY, "Fuzzy", DIST_TYPE, DIST_POSITION, dist_fuzzy_settings, G_N_ELEMENTS(dist_fuzzy_settings)}, {DIST_TYPE_MP, "MP", DIST_TYPE, DIST_POSITION, dist_mp_settings, G_N_ELEMENTS(dist_mp_settings)}, }; static EffectGroup noisegate_group[] = { {NOISEGATE_GATE, "Gate", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_gate_settings, G_N_ELEMENTS(noisegate_gate_settings)}, {NOISEGATE_SWELL, "Swell", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_swell_settings, G_N_ELEMENTS(noisegate_swell_settings)}, }; static EffectGroup chorusfx_group[] = { {CHORUS_TYPE_CE, "CE Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ce_settings, G_N_ELEMENTS(chorusfx_ce_settings)}, {CHORUS_TYPE_DUAL, "Dual Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_dual_settings, G_N_ELEMENTS(chorusfx_dual_settings)}, {CHORUS_TYPE_MULTI, "Multi Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_multi_settings, G_N_ELEMENTS(chorusfx_multi_settings)}, {CHORUS_TYPE_FLANGER, "Flanger", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_flanger_settings, G_N_ELEMENTS(chorusfx_flanger_settings)}, {CHORUS_TYPE_MXR_FLANGER, "MXR FLANGER", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_mxr_flanger_settings, G_N_ELEMENTS(chorusfx_mxr_flanger_settings)}, {CHORUS_TYPE_PHASER, "Phaser", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_phaser_settings, G_N_ELEMENTS(chorusfx_phaser_settings)}, {CHORUS_TYPE_VIBRATO, "Vibrato", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibrato_settings, G_N_ELEMENTS(chorusfx_vibrato_settings)}, {CHORUS_TYPE_ROTARY, "Rotary", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_rotary_settings, G_N_ELEMENTS(chorusfx_rotary_settings)}, {CHORUS_TYPE_VIBROPAN, "Vibropan", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibropan_settings, G_N_ELEMENTS(chorusfx_vibropan_settings)}, {CHORUS_TYPE_TREMOLO, "Tremolo", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_tremolo_settings, G_N_ELEMENTS(chorusfx_tremolo_settings)}, {CHORUS_TYPE_PANNER, "Panner", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_panner_settings, G_N_ELEMENTS(chorusfx_panner_settings)}, {CHORUS_TYPE_ENVELOPE, "Envelope", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_envelope_settings, G_N_ELEMENTS(chorusfx_envelope_settings)}, {CHORUS_TYPE_AUTOYA, "AutoYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_autoya_settings, G_N_ELEMENTS(chorusfx_autoya_settings)}, {CHORUS_TYPE_YAYA, "YaYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_yaya_settings, G_N_ELEMENTS(chorusfx_yaya_settings)}, {CHORUS_TYPE_STEP_FILTER, "Step Filter", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_step_filter_settings, G_N_ELEMENTS(chorusfx_step_filter_settings)}, {CHORUS_TYPE_WHAMMY, "Whammy", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_whammy_settings, G_N_ELEMENTS(chorusfx_whammy_settings)}, {CHORUS_TYPE_PITCH_SHIFT, "Pitch Shift", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_pitch_shift_settings, G_N_ELEMENTS(chorusfx_pitch_shift_settings)}, {CHORUS_TYPE_DETUNE, "Detune", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_detune_settings, G_N_ELEMENTS(chorusfx_detune_settings)}, {CHORUS_TYPE_IPS, "IPS", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ips_settings, G_N_ELEMENTS(chorusfx_ips_settings)}, }; static EffectGroup delay_group[] = { {DELAY_TYPE_ANALOG, "Analog", DELAY_TYPE, DELAY_POSITION, delay_analog_settings, G_N_ELEMENTS(delay_analog_settings)}, {DELAY_TYPE_DIGITAL, "Digital", DELAY_TYPE, DELAY_POSITION, delay_digital_settings, G_N_ELEMENTS(delay_digital_settings)}, {DELAY_TYPE_MODULATED, "Modulated", DELAY_TYPE, DELAY_POSITION, delay_modulated_settings, G_N_ELEMENTS(delay_modulated_settings)}, {DELAY_TYPE_PONG, "Pong", DELAY_TYPE, DELAY_POSITION, delay_pong_settings, G_N_ELEMENTS(delay_pong_settings)}, {DELAY_TYPE_TAPE, "Tape", DELAY_TYPE, DELAY_POSITION, delay_tape_settings, G_N_ELEMENTS(delay_tape_settings)}, }; static EffectGroup reverb_group[] = { {REVERB_TYPE_TWIN, "Twin", REVERB_TYPE, REVERB_POSITION, reverb_twin_settings, G_N_ELEMENTS(reverb_twin_settings)}, {REVERB_TYPE_LEX_AMBIENCE, "Lexicon ambience", REVERB_TYPE, REVERB_POSITION, reverb_lex_ambience_settings, G_N_ELEMENTS(reverb_lex_ambience_settings)}, {REVERB_TYPE_LEX_STUDIO, "Lexicon studio", REVERB_TYPE, REVERB_POSITION, reverb_lex_studio_settings, G_N_ELEMENTS(reverb_lex_studio_settings)}, {REVERB_TYPE_LEX_ROOM, "Lexicon room", REVERB_TYPE, REVERB_POSITION, reverb_lex_room_settings, G_N_ELEMENTS(reverb_lex_room_settings)}, {REVERB_TYPE_LEX_HALL, "Lexicon hall", REVERB_TYPE, REVERB_POSITION, reverb_lex_hall_settings, G_N_ELEMENTS(reverb_lex_hall_settings)}, {REVERB_TYPE_EMT240_PLATE, "EMT240 Plate", REVERB_TYPE, REVERB_POSITION, reverb_emt240_plate_settings, G_N_ELEMENTS(reverb_emt240_plate_settings)}, }; static EffectGroup amp_group[] = { {AMP_TYPE_TWEED_CHAMP, "Tweed Champ", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_TWEED_DELUXE, "Tweed Deluxe", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_TWEED_BASSMAN, "Tweed Bassman", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_BLACKFACE_TWIN, "Blackface Twin", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_BLACKFACE_DELUXE, "Blackface Deluxe", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_SUPER_LEAD_PLEXI, "Super Lead Plexi", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_MASTER_VOLUME, "Master Volume", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_JCM800, "JCM800", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_JCM900, "JCM900", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_AC15, "AC15", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_AC30TB, "AC30TB", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_HIWATT_100, "Hiwatt 100", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_BOOGIE_MARK_II, "Boogie Mark II", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_DUAL_RECTIFIER, "Dual Rectifier", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_MATCHLESS_HC30, "Matchless HC30", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_SOLO, "Solo", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_METAL, "Metal", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_BRIGHT, "Bright", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_CLEAN, "Clean", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_HIGH_GAIN, "High Gain", AMP_TYPE, AMP_POSITION, amp_settings, G_N_ELEMENTS(amp_settings)}, {AMP_TYPE_ACOUSTIC, "Acoustic", AMP_TYPE, AMP_POSITION, amp_settings2, G_N_ELEMENTS(amp_settings2)}, {AMP_TYPE_DIRECT, "Direct", AMP_TYPE, AMP_POSITION, amp_settings2, G_N_ELEMENTS(amp_settings2)}, }; static EffectGroup eq_group[] = { {EQ_TYPE_BRIGHT, "Bright", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_MIDBOOST, "Mid Boost", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_SCOOP, "Scoop", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, {EQ_TYPE_WARM, "Warm", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)}, }; static EffectGroup amp_cab_group[] = { {AMP_CAB_DIRECT, "Direct", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_CHAMP, "Champ 1x8", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DELUXE, "Deluxe 1x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_TWIN, "Twin 2x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_BRITISH2_12, "British 2x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_BASSMAN, "Bassman 4x10", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_BRITISH4_12, "British 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_BRITISH_GREEN, "British Green 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_VINTAGE, "Vintage V30 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_SOLO, "DigiTech Solo 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_BRIGHT, "DigiTech Bright 2x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_METAL, "DigiTech Metal 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_ROCK, "DigiTech Rock 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_ALT, "DigiTech Alt 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, {AMP_CAB_DIGI_VNTG, "DigiTech Vntg 4x12", AMP_CAB_TYPE, AMP_CAB_POSITION, NULL, -1}, }; static EffectGroup tone_lib_group[] = { {TONE_LIB_OVERDRIVE, "Overdrive", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_ROCK1, "Rock 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_ROCK2, "Rock 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_BLUES1, "Blues 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_BLUES2, "Blues 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_METAL1, "Metal 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_METAL2, "Metal 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_COUNTRY1, "Country 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_COUNTRY2, "Country 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_WARM_DRIVE, "Warm Drive", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_CRUNCH, "Crunch", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_TEXAS_TONE, "Texas Tone", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_ROCKABILLY, "Rockabilly", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_SOLO1, "Solo 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_SOLO2, "Solo 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_ROCKWAH, "Rock Wah", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_CHUNKY, "Chunky", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_SMOOTH, "Smooth", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_HEAVY, "Heavy", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_CLEAN1, "Clean 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_CLEAN2, "Clean 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_BRITISH1, "British 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_BRITISH2, "British 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_AMERICAN1, "American 1", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_AMERICAN2, "American 2", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_TUBE_DRIVE, "Tube Drive", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_DISTORTION, "Distortion", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_SCOOPED, "Scooped", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_PUNCHY, "Punchy", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, {TONE_LIB_BRIGHT_CLEAN, "Bright Clean", LIBRARY_TONE, LIBRARY_POSITION, NULL, -1}, }; static EffectGroup effects_lib_group[] = { {EFFECTS_LIB_CHORUS, "Chorus", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PHASER, "Phaser", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_FLANGER, "Flanger", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PITCH, "Pitch", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_TREMOLO, "Tremolo", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_ROTARY, "Rotary", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_ENVELOPE, "Envelope Filter", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_DIGITAL, "Digital Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_ANALOG, "Analog Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PONG, "Pong Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_MOD, "Mod Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_TAPE, "Tape Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_HALL, "Hall Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PLATE, "Plate Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_SPRING, "Spring Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_CHORUS_DIGITAL, "Chorus + Digital Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_CHORUS_DELAY_REVERB, "Chorus + Delay + Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_FLANGER_ANALOG, "Flanger + Analog Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PHASER_TAPE, "Phaser + Tape Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PHASER_MOD, "Phaser + Mod Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PHASER_ROOM, "Phaser + Room Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_DIGITAL_HALL, "Digital Delay + Hall Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_ANALOG_SPRING, "Analog Delay + Spring Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_CHORUS_HALL, "Chorus + Hall Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PONG_HALL, "Pong Delay + Hall Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_TAPE_SPRING, "Tape Delay + Spring Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_TREMOLO_TAPE, "Tremolo + Tape Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_PITCH_DIGITAL, "Pitch + Digital Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_MOD_PLATE, "Mod Delay + Plate Reverb", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, {EFFECTS_LIB_ROTARY_TAPE, "Rotary + Tape Delay", LIBRARY_EFFECTS, LIBRARY_POSITION, NULL, -1}, }; static Effect wah_effect[] = { {"Wah", WAH_ON_OFF, WAH_POSITION, wah_group, G_N_ELEMENTS(wah_group)}, }; static Effect comp_effect[] = { {"Compressor", COMP_ON_OFF, COMP_POSITION, comp_group, G_N_ELEMENTS(comp_group)}, }; static Effect dist_effect[] = { {"Distortion", DIST_ON_OFF, DIST_POSITION, dist_group, G_N_ELEMENTS(dist_group)}, }; static Effect noisegate_effect[] = { {"Noisegate", NOISEGATE_ON_OFF, NOISEGATE_POSITION, noisegate_group, G_N_ELEMENTS(noisegate_group)}, }; static Effect chorusfx_effect[] = { {"Chorus/FX", CHORUSFX_ON_OFF, CHORUSFX_POSITION, chorusfx_group, G_N_ELEMENTS(chorusfx_group)}, }; static Effect delay_effect[] = { {"Delay", DELAY_ON_OFF, DELAY_POSITION, delay_group, G_N_ELEMENTS(delay_group)}, }; static Effect reverb_effect[] = { {"Reverb", REVERB_ON_OFF, REVERB_POSITION, reverb_group, G_N_ELEMENTS(reverb_group)}, }; static Effect amp_effect[] = { {"Amp", AMP_ON_OFF, AMP_POSITION, amp_group, G_N_ELEMENTS(amp_group)}, }; static Effect eq_effect[] = { {"EQ", EQ_ON_OFF, EQ_POSITION, eq_group, G_N_ELEMENTS(eq_group)}, }; EffectList effects[] = { {wah_effect, G_N_ELEMENTS(wah_effect)}, {amp_effect, G_N_ELEMENTS(amp_effect)}, {eq_effect, G_N_ELEMENTS(eq_effect)}, {comp_effect, G_N_ELEMENTS(comp_effect)}, {dist_effect, G_N_ELEMENTS(dist_effect)}, {noisegate_effect, G_N_ELEMENTS(noisegate_effect)}, {chorusfx_effect, G_N_ELEMENTS(chorusfx_effect)}, {delay_effect, G_N_ELEMENTS(delay_effect)}, {reverb_effect, G_N_ELEMENTS(reverb_effect)}, }; int n_effects = G_N_ELEMENTS(effects);