renames, some comments, no functional changes

This commit is contained in:
Tomasz Moń
2009-02-25 22:19:01 +01:00
parent 9f3bdd002d
commit 95f4ad698a
3 changed files with 186 additions and 187 deletions

274
effects.c
View File

@@ -17,72 +17,72 @@
#include "gdigi.h"
#include "effects.h"
static SettingsWidget wah_widgets[] = {
static EffectSettings wah_settings[] = {
{"Wah min", 0.0, 99.0, WAH_MIN, WAH_POSITION_MIN_MAX},
{"Wah max", 0.0, 99.0, WAH_MAX, WAH_POSITION_MIN_MAX},
{"Wah level", 0.0, 12.0, WAH_LEVEL, WAH_POSITION},
};
static SettingsWidget comp_digi_widgets[] = {
static EffectSettings comp_digi_settings[] = {
{"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION},
{"Compressor tone", 0.0, 99.0, COMP_TONE, COMP_POSITION},
{"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION},
{"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION},
};
static SettingsWidget comp_cs_widgets[] = {
static EffectSettings comp_cs_settings[] = {
{"Compressor sustain", 0.0, 99.0, COMP_SUSTAIN, COMP_POSITION},
{"Compressor attack", 0.0, 99.0, COMP_ATTACK, COMP_POSITION},
{"Compressor level", 0.0, 99.0, COMP_LEVEL, COMP_POSITION},
};
static SettingsWidget dist_screamer_widgets[] = {
static EffectSettings dist_screamer_settings[] = {
{"Screamer drive", 0.0, 99.0, DIST_SCREAMER_DRIVE, DIST_POSITION},
{"Screamer tone", 0.0, 99.0, DIST_SCREAMER_TONE, DIST_POSITION},
{"Screamer level", 0.0, 99.0, DIST_SCREAMER_LVL, DIST_POSITION},
};
static SettingsWidget dist_808_widgets[] = {
static EffectSettings dist_808_settings[] = {
{"808 overdrive", 0.0, 99.0, DIST_808_OVERDRIVE, DIST_POSITION},
{"808 tone", 0.0, 99.0, DIST_808_TONE, DIST_POSITION},
{"808 level", 0.0, 99.0, DIST_808_LVL, DIST_POSITION},
};
static SettingsWidget dist_guyod_widgets[] = {
static EffectSettings dist_guyod_settings[] = {
{"GuyOD drive", 0.0, 99.0, DIST_GUYOD_DRIVE, DIST_POSITION},
{"GuyOD level", 0.0, 99.0, DIST_GUYOD_LVL, DIST_POSITION},
};
static SettingsWidget dist_dod250_widgets[] = {
static EffectSettings dist_dod250_settings[] = {
{"DOD250 gain", 0.0, 99.0, DIST_DOD250_GAIN, DIST_POSITION},
{"DOD250 level", 0.0, 99.0, DIST_DOD250_LVL, DIST_POSITION},
};
static SettingsWidget dist_rodent_widgets[] = {
static EffectSettings dist_rodent_settings[] = {
{"Rodent dist", 0.0, 99.0, DIST_RODENT_DIST, DIST_POSITION},
{"Rodent filter", 0.0, 99.0, DIST_RODENT_FILTER, DIST_POSITION},
{"Rodent level", 0.0, 99.0, DIST_RODENT_LVL, DIST_POSITION},
};
static SettingsWidget dist_mx_widgets[] = {
static EffectSettings dist_mx_settings[] = {
{"MX dist", 0.0, 99.0, DIST_MX_DIST, DIST_POSITION},
{"MX output", 0.0, 99.0, DIST_MX_OUTPUT, DIST_POSITION},
};
static SettingsWidget dist_ds_widgets[] = {
static EffectSettings dist_ds_settings[] = {
{"DS gain", 0.0, 99.0, DIST_DS_GAIN, DIST_POSITION},
{"DS tone", 0.0, 99.0, DIST_DS_TONE, DIST_POSITION},
{"DS level", 0.0, 99.0, DIST_DS_LVL, DIST_POSITION},
};
static SettingsWidget dist_grunge_widgets[] = {
static EffectSettings dist_grunge_settings[] = {
{"Grunge", 0.0, 99.0, DIST_GRUNGE_GRUNGE, DIST_POSITION},
{"Grunge face", 0.0, 99.0, DIST_GRUNGE_FACE, DIST_POSITION},
{"Grunge loud", 0.0, 99.0, DIST_GRUNGE_LOUD, DIST_POSITION},
{"Grunge butt", 0.0, 99.0, DIST_GRUNGE_BUTT, DIST_POSITION},
};
static SettingsWidget dist_zone_widgets[] = {
static EffectSettings dist_zone_settings[] = {
{"Zone gain", 0.0, 99.0, DIST_ZONE_GAIN, DIST_POSITION},
{"Zone low", 0.0, 99.0, DIST_ZONE_LOW, DIST_POSITION},
{"Zone mid level", 0.0, 99.0, DIST_ZONE_MID_LVL, DIST_POSITION},
@@ -91,32 +91,32 @@ static SettingsWidget dist_zone_widgets[] = {
{"Zone level", 0.0, 99.0, DIST_ZONE_LEVEL, DIST_POSITION},
};
static SettingsWidget dist_death_widgets[] = {
static EffectSettings dist_death_settings[] = {
{"Death low", 0.0, 99.0, DIST_DEATH_LOW, DIST_POSITION},
{"Death mid", 0.0, 99.0, DIST_DEATH_MID, DIST_POSITION},
{"Death high", 0.0, 99.0, DIST_DEATH_HIGH, DIST_POSITION},
{"Death level", 0.0, 99.0, DIST_DEATH_LVL, DIST_POSITION},
};
static SettingsWidget dist_gonk_widgets[] = {
static EffectSettings dist_gonk_settings[] = {
{"Gonk gonk", 0.0, 99.0, DIST_GONK_GONK, DIST_POSITION},
{"Gonk smear", 0.0, 99.0, DIST_GONK_SMEAR, DIST_POSITION},
{"Gonk suck", 0.0, 99.0, DIST_GONK_SUCK, DIST_POSITION},
{"Gonk heave", 0.0, 99.0, DIST_GONK_HEAVE, DIST_POSITION},
};
static SettingsWidget dist_fuzzy_widgets[] = {
static EffectSettings dist_fuzzy_settings[] = {
{"Fuzzy fuzz", 0.0, 99.0, DIST_FUZZY_FUZZ, DIST_POSITION},
{"Fuzzy volume", 0.0, 99.0, DIST_FUZZY_VOLUME, DIST_POSITION},
};
static SettingsWidget dist_mp_widgets[] = {
static EffectSettings dist_mp_settings[] = {
{"MP sustain", 0.0, 99.0, DIST_MP_SUSTAIN, DIST_POSITION},
{"MP tone", 0.0, 99.0, DIST_MP_TONE, DIST_POSITION},
{"MP volume", 0.0, 99.0, DIST_MP_VOLUME, DIST_POSITION},
};
static SettingsWidget eq_widgets[] = {
static EffectSettings eq_settings[] = {
{"EQ gain", 0.0, 99.0, AMP_GAIN, AMP_POSITION},
{"EQ level", 0.0, 99.0, AMP_LEVEL, AMP_POSITION},
// TODO: make those display propertly (display range -12 to 12)
@@ -129,40 +129,40 @@ static SettingsWidget eq_widgets[] = {
{"EQ treb Hz", 0.0, 7500.0, EQ_TREBLE_HZ, EQ_POSITION},
};
static SettingsWidget noisegate_gate_widgets[] = {
static EffectSettings noisegate_gate_settings[] = {
{"Gate treshold", 0.0, 99.0, NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION},
{"Gate attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION},
{"Gate release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION},
{"Gate attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION},
};
static SettingsWidget noisegate_swell_widgets[] = {
static EffectSettings noisegate_swell_settings[] = {
{"Swell sens", 0.0, 99.0, NOISEGATE_SWELL_SENS, NOISEGATE_POSITION},
{"Swell attack", 0.0, 99.0, NOISEGATE_ATTACK, NOISEGATE_POSITION},
{"Swell release", 0.0, 99.0, NOISEGATE_RELEASE, NOISEGATE_POSITION},
{"Swell attn", 0.0, 99.0, NOISEGATE_ATTN, NOISEGATE_POSITION},
};
static SettingsWidget chorusfx_ce_widgets[] = {
static EffectSettings chorusfx_ce_settings[] = {
{"CE chorus speed", 0.0, 99.0, CE_CHORUS_SPEED, CHORUSFX_POSITION},
{"CE chorus depth", 0.0, 99.0, CE_CHORUS_DEPTH, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_dual_widgets[] = {
static EffectSettings chorusfx_dual_settings[] = {
{"Dual chorus speed", 0.0, 99.0, DUAL_CHORUS_SPEED, CHORUSFX_POSITION},
{"Dual chorus depth", 0.0, 99.0, DUAL_CHORUS_DEPTH, CHORUSFX_POSITION},
{"Dual chorus level", 0.0, 99.0, DUAL_CHORUS_LEVEL, CHORUSFX_POSITION},
// TODO: DUAL_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_multi_widgets[] = {
static EffectSettings chorusfx_multi_settings[] = {
{"Multi chorus speed", 0.0, 99.0, MULTI_CHORUS_SPEED, CHORUSFX_POSITION},
{"Multi chorus depth", 0.0, 99.0, MULTI_CHORUS_DEPTH, CHORUSFX_POSITION},
{"Multi chorus level", 0.0, 99.0, MULTI_CHORUS_LEVEL, CHORUSFX_POSITION},
// TODO: MULTI_CHORUS_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_flanger_widgets[] = {
static EffectSettings chorusfx_flanger_settings[] = {
{"Flanger speed", 0.0, 99.0, FLANGER_SPEED, CHORUSFX_POSITION},
{"Flanger depth", 0.0, 99.0, FLANGER_DEPTH, CHORUSFX_POSITION},
{"Flanger regen", 0.0, 99.0, FLANGER_REGEN, CHORUSFX_POSITION},
@@ -170,14 +170,14 @@ static SettingsWidget chorusfx_flanger_widgets[] = {
// TODO: FLANGER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_mxr_flanger_widgets[] = {
static EffectSettings chorusfx_mxr_flanger_settings[] = {
{"MXR flanger speed", 0.0, 99.0, MXR_FLANGER_SPEED, CHORUSFX_POSITION},
{"MXR flanger width", 0.0, 99.0, MXR_FLANGER_WIDTH, CHORUSFX_POSITION},
{"MXR flanger regen", 0.0, 99.0, MXR_FLANGER_REGEN, CHORUSFX_POSITION},
{"MXR flanger manual", 0.0, 99.0, MXR_FLANGER_MANUAL, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_phaser_widgets[] = {
static EffectSettings chorusfx_phaser_settings[] = {
{"Phaser speed", 0.0, 99.0, PHASER_SPEED, CHORUSFX_POSITION},
{"Phaser depth", 0.0, 99.0, PHASER_DEPTH, CHORUSFX_POSITION},
{"Phaser regen", 0.0, 99.0, PHASER_REGEN, CHORUSFX_POSITION},
@@ -185,60 +185,60 @@ static SettingsWidget chorusfx_phaser_widgets[] = {
// TODO: PHASER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_vibrato_widgets[] = {
static EffectSettings chorusfx_vibrato_settings[] = {
{"Vibrato speed", 0.0, 99.0, VIBRATO_SPEED, CHORUSFX_POSITION},
{"Vibrato depth", 0.0, 99.0, VIBRATO_DEPTH, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_rotary_widgets[] = {
static EffectSettings chorusfx_rotary_settings[] = {
{"Rotary speed", 0.0, 99.0, ROTARY_SPEED, CHORUSFX_POSITION},
{"Rotary intensity", 0.0, 99.0, ROTARY_INTENSITY, CHORUSFX_POSITION},
{"Rotary doppler", 0.0, 99.0, ROTARY_DOPPLER, CHORUSFX_POSITION},
{"Rotary crossover", 0.0, 99.0, ROTARY_CROSSOVER, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_vibropan_widgets[] = {
static EffectSettings chorusfx_vibropan_settings[] = {
{"Vibropan speed", 0.0, 99.0, VIBROPAN_SPEED, CHORUSFX_POSITION},
{"Vibropan depth", 0.0, 99.0, VIBROPAN_DEPTH, CHORUSFX_POSITION},
{"Vibropan vibra", 0.0, 99.0, VIBROPAN_VIBRA, CHORUSFX_POSITION},
// TODO: VIBROPAN_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_tremolo_widgets[] = {
static EffectSettings chorusfx_tremolo_settings[] = {
{"Tremolo speed", 0.0, 99.0, TREMOLO_SPEED, CHORUSFX_POSITION},
{"Tremolo depth", 0.0, 99.0, TREMOLO_DEPTH, CHORUSFX_POSITION},
// TODO: TREMOLO_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_panner_widgets[] = {
static EffectSettings chorusfx_panner_settings[] = {
{"Panner speed", 0.0, 99.0, PANNER_SPEED, CHORUSFX_POSITION},
{"Panner depth", 0.0, 99.0, PANNER_DEPTH, CHORUSFX_POSITION},
// TODO: PANNER_WAVE with valid options WAVE_TRI, WAVE_SINE, WAVE_SQUARE
};
static SettingsWidget chorusfx_envelope_widgets[] = {
static EffectSettings chorusfx_envelope_settings[] = {
{"Envelope sensitivity", 0.0, 99.0, ENVELOPE_SENSITIVITY, CHORUSFX_POSITION},
{"Envelope range", 0.0, 99.0, ENVELOPE_RANGE, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_autoya_widgets[] = {
static EffectSettings chorusfx_autoya_settings[] = {
{"AutoYa speed", 0.0, 99.0, AUTOYA_SPEED, CHORUSFX_POSITION},
{"AutoYa intensity", 0.0, 99.0, AUTOYA_INTENSITY, CHORUSFX_POSITION},
{"AutoYa range", 0.0, 49.0, AUTOYA_RANGE, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_yaya_widgets[] = {
static EffectSettings chorusfx_yaya_settings[] = {
{"YaYa pedal", 0.0, 99.0, YAYA_PEDAL, CHORUSFX_POSITION},
{"YaYa intensity", 0.0, 99.0, YAYA_INTENSITY, CHORUSFX_POSITION},
{"YaYa range", 0.0, 49.0, YAYA_RANGE, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_step_filter_widgets[] = {
static EffectSettings chorusfx_step_filter_settings[] = {
{"Step filter speed", 0.0, 99.0, STEP_FILTER_SPEED, CHORUSFX_POSITION},
{"Step filter intensity", 0.0, 99.0, STEP_FILTER_INTENSITY, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_whammy_widgets[] = {
static EffectSettings chorusfx_whammy_settings[] = {
{"Whammy pedal", 0.0, 99.0, WHAMMY_PEDAL, CHORUSFX_POSITION},
{"Whammy mix", 0.0, 99.0, WHAMMY_MIX, CHORUSFX_POSITION},
//TODO: WHAMMY_AMOUNT with valid options:
@@ -248,18 +248,18 @@ static SettingsWidget chorusfx_whammy_widgets[] = {
// WHAMMY_5TH_OCT, WHAMMY_HOCT_UP, WHAMMY_HOCT_DN, WHAMMY_OCT_UD
};
static SettingsWidget chorusfx_pitch_shift_widgets[] = {
static EffectSettings chorusfx_pitch_shift_settings[] = {
// TODO: make this display propertly (display range -24 to 24)
{"Pitch amount", 0.0, 48.0, PITCH_AMOUNT, CHORUSFX_POSITION},
{"Pitch mix", 0.0, 99.0, PITCH_MIX, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_detune_widgets[] = {
static EffectSettings chorusfx_detune_settings[] = {
{"Detune amount", 0.0, 48.0, DETUNE_AMOUNT, CHORUSFX_POSITION},
{"Detune level", 0.0, 99.0, DETUNE_LEVEL, CHORUSFX_POSITION},
};
static SettingsWidget chorusfx_ips_widgets[] = {
static EffectSettings chorusfx_ips_settings[] = {
// TODO: IPS_SHIFT_AMOUNT with valid options:
// IPS_7TH_DN, IPS_6TH_DN, IPS_5TH_DN, IPS_4TH_DN, IPS_3RD_DN,
// IPS_2ND_DN, IPS_2ND_UP, IPS_3RD_UP, IPS_4TH_UP, IPS_5TH_UP,
@@ -275,7 +275,7 @@ static SettingsWidget chorusfx_ips_widgets[] = {
{"IPS level", 0.0, 99.0, IPS_LEVEL, CHORUSFX_POSITION},
};
static SettingsWidget delay_analog_widgets[] = {
static EffectSettings delay_analog_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay analog level", 0.0, 99.0, ANALOG_LEVEL, DELAY_POSITION},
@@ -283,7 +283,7 @@ static SettingsWidget delay_analog_widgets[] = {
{"Delay analog repeats", 0.0, 100.0, ANALOG_REPEATS, DELAY_POSITION},
};
static SettingsWidget delay_digital_widgets[] = {
static EffectSettings delay_digital_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay digital level", 0.0, 99.0, DIGITAL_LEVEL, DELAY_POSITION},
@@ -293,7 +293,7 @@ static SettingsWidget delay_digital_widgets[] = {
{"Delay digital ducker level", 0.0, 99.0, DIGITAL_DUCKER_LEVEL, DELAY_POSITION},
};
static SettingsWidget delay_modulated_widgets[] = {
static EffectSettings delay_modulated_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay modulated level", 0.0, 99.0, MODULATED_LEVEL, DELAY_POSITION},
@@ -302,7 +302,7 @@ static SettingsWidget delay_modulated_widgets[] = {
{"Delay modulated depth", 0.0, 99.0, MODULATED_DEPTH, DELAY_POSITION},
};
static SettingsWidget delay_pong_widgets[] = {
static EffectSettings delay_pong_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay pong level", 0.0, 99.0, PONG_LEVEL, DELAY_POSITION},
@@ -312,7 +312,7 @@ static SettingsWidget delay_pong_widgets[] = {
{"Delay pong ducker level", 0.0, 99.0, PONG_DUCKER_LEVEL, DELAY_POSITION},
};
static SettingsWidget delay_tape_widgets[] = {
static EffectSettings delay_tape_settings[] = {
// TODO: make this display propertly (10 msec to 5 sec)
{"Delay time", 0.0, 139.0, DELAY_TIME, DELAY_POSITION},
{"Delay tape level", 0.0, 99.0, TAPE_LEVEL, DELAY_POSITION},
@@ -322,164 +322,164 @@ static SettingsWidget delay_tape_widgets[] = {
{"Delay tape flutter", 0.0, 99.0, TAPE_FLUTTER, DELAY_POSITION},
};
static SettingsWidget reverb_twin_widgets[] = {
static EffectSettings reverb_twin_settings[] = {
{"Twin reverb", 0.0, 99.0, TWIN_REVERB, REVERB_POSITION},
};
static SettingsWidget reverb_lex_ambience_widgets[] = {
static EffectSettings reverb_lex_ambience_settings[] = {
{"Predelay", 0.0, 15.0, LEX_AMBIENCE_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_AMBIENCE_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_AMBIENCE_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_AMBIENCE_LEVEL, REVERB_POSITION},
};
static SettingsWidget reverb_lex_studio_widgets[] = {
static EffectSettings reverb_lex_studio_settings[] = {
{"Predelay", 0.0, 15.0, LEX_STUDIO_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_STUDIO_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_STUDIO_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_STUDIO_LEVEL, REVERB_POSITION},
};
static SettingsWidget reverb_lex_room_widgets[] = {
static EffectSettings reverb_lex_room_settings[] = {
{"Predelay", 0.0, 15.0, LEX_ROOM_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_ROOM_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_ROOM_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_ROOM_LEVEL, REVERB_POSITION},
};
static SettingsWidget reverb_lex_hall_widgets[] = {
static EffectSettings reverb_lex_hall_settings[] = {
{"Predelay", 0.0, 15.0, LEX_HALL_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, LEX_HALL_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, LEX_HALL_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, LEX_HALL_LEVEL, REVERB_POSITION},
};
static SettingsWidget reverb_emt240_plate_widgets[] = {
static EffectSettings reverb_emt240_plate_settings[] = {
{"Predelay", 0.0, 15.0, EMT240_PLATE_PREDELAY, REVERB_POSITION},
{"Decay", 0.0, 99.0, EMT240_PLATE_DECAY, REVERB_POSITION},
{"Liveliness", 0.0, 99.0, EMT240_PLATE_LIVELINESS, REVERB_POSITION},
{"Level", 0.0, 99.0, EMT240_PLATE_LEVEL, REVERB_POSITION},
};
static WidgetContainer wah_container[] = {
{WAH_TYPE_CRY, "Cry wah", WAH_TYPE, WAH_POSITION, wah_widgets, G_N_ELEMENTS(wah_widgets)},
{WAH_TYPE_FULLRANGE, "Fullrange wah", WAH_TYPE, WAH_POSITION, wah_widgets, G_N_ELEMENTS(wah_widgets)},
{WAH_TYPE_CLYDE, "Clyde wah", WAH_TYPE, WAH_POSITION, wah_widgets, G_N_ELEMENTS(wah_widgets)},
static EffectGroup wah_group[] = {
{WAH_TYPE_CRY, "Cry wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
{WAH_TYPE_FULLRANGE, "Fullrange wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
{WAH_TYPE_CLYDE, "Clyde wah", WAH_TYPE, WAH_POSITION, wah_settings, G_N_ELEMENTS(wah_settings)},
};
static WidgetContainer comp_container[] = {
{COMP_TYPE_DIGI, "Digital compressor", COMP_TYPE, COMP_POSITION, comp_digi_widgets, G_N_ELEMENTS(comp_digi_widgets)},
{COMP_TYPE_CS, "CS compressor", COMP_TYPE, COMP_POSITION, comp_cs_widgets, G_N_ELEMENTS(comp_cs_widgets)},
static EffectGroup comp_group[] = {
{COMP_TYPE_DIGI, "Digital compressor", COMP_TYPE, COMP_POSITION, comp_digi_settings, G_N_ELEMENTS(comp_digi_settings)},
{COMP_TYPE_CS, "CS compressor", COMP_TYPE, COMP_POSITION, comp_cs_settings, G_N_ELEMENTS(comp_cs_settings)},
};
static WidgetContainer dist_container[] = {
{DIST_TYPE_SCREAMER, "Screamer", DIST_TYPE, DIST_POSITION, dist_screamer_widgets, G_N_ELEMENTS(dist_screamer_widgets)},
{DIST_TYPE_808, "808", DIST_TYPE, DIST_POSITION, dist_808_widgets, G_N_ELEMENTS(dist_808_widgets)},
{DIST_TYPE_GUYOD, "GuyOD", DIST_TYPE, DIST_POSITION, dist_guyod_widgets, G_N_ELEMENTS(dist_guyod_widgets)},
{DIST_TYPE_DOD250, "DOD250", DIST_TYPE, DIST_POSITION, dist_dod250_widgets, G_N_ELEMENTS(dist_dod250_widgets)},
{DIST_TYPE_RODENT, "Rodent", DIST_TYPE, DIST_POSITION, dist_rodent_widgets, G_N_ELEMENTS(dist_rodent_widgets)},
{DIST_TYPE_MX, "MX", DIST_TYPE, DIST_POSITION, dist_mx_widgets, G_N_ELEMENTS(dist_mx_widgets)},
{DIST_TYPE_DS, "DS", DIST_TYPE, DIST_POSITION, dist_ds_widgets, G_N_ELEMENTS(dist_ds_widgets)},
{DIST_TYPE_GRUNGE, "Grunge", DIST_TYPE, DIST_POSITION, dist_grunge_widgets, G_N_ELEMENTS(dist_grunge_widgets)},
{DIST_TYPE_ZONE, "Zone", DIST_TYPE, DIST_POSITION, dist_zone_widgets, G_N_ELEMENTS(dist_zone_widgets)},
{DIST_TYPE_DEATH, "Death", DIST_TYPE, DIST_POSITION, dist_death_widgets, G_N_ELEMENTS(dist_death_widgets)},
{DIST_TYPE_GONK, "Gonk", DIST_TYPE, DIST_POSITION, dist_gonk_widgets, G_N_ELEMENTS(dist_gonk_widgets)},
{DIST_TYPE_FUZZY, "Fuzzy", DIST_TYPE, DIST_POSITION, dist_fuzzy_widgets, G_N_ELEMENTS(dist_fuzzy_widgets)},
{DIST_TYPE_MP, "MP", DIST_TYPE, DIST_POSITION, dist_mp_widgets, G_N_ELEMENTS(dist_mp_widgets)},
static EffectGroup dist_group[] = {
{DIST_TYPE_SCREAMER, "Screamer", DIST_TYPE, DIST_POSITION, dist_screamer_settings, G_N_ELEMENTS(dist_screamer_settings)},
{DIST_TYPE_808, "808", DIST_TYPE, DIST_POSITION, dist_808_settings, G_N_ELEMENTS(dist_808_settings)},
{DIST_TYPE_GUYOD, "GuyOD", DIST_TYPE, DIST_POSITION, dist_guyod_settings, G_N_ELEMENTS(dist_guyod_settings)},
{DIST_TYPE_DOD250, "DOD250", DIST_TYPE, DIST_POSITION, dist_dod250_settings, G_N_ELEMENTS(dist_dod250_settings)},
{DIST_TYPE_RODENT, "Rodent", DIST_TYPE, DIST_POSITION, dist_rodent_settings, G_N_ELEMENTS(dist_rodent_settings)},
{DIST_TYPE_MX, "MX", DIST_TYPE, DIST_POSITION, dist_mx_settings, G_N_ELEMENTS(dist_mx_settings)},
{DIST_TYPE_DS, "DS", DIST_TYPE, DIST_POSITION, dist_ds_settings, G_N_ELEMENTS(dist_ds_settings)},
{DIST_TYPE_GRUNGE, "Grunge", DIST_TYPE, DIST_POSITION, dist_grunge_settings, G_N_ELEMENTS(dist_grunge_settings)},
{DIST_TYPE_ZONE, "Zone", DIST_TYPE, DIST_POSITION, dist_zone_settings, G_N_ELEMENTS(dist_zone_settings)},
{DIST_TYPE_DEATH, "Death", DIST_TYPE, DIST_POSITION, dist_death_settings, G_N_ELEMENTS(dist_death_settings)},
{DIST_TYPE_GONK, "Gonk", DIST_TYPE, DIST_POSITION, dist_gonk_settings, G_N_ELEMENTS(dist_gonk_settings)},
{DIST_TYPE_FUZZY, "Fuzzy", DIST_TYPE, DIST_POSITION, dist_fuzzy_settings, G_N_ELEMENTS(dist_fuzzy_settings)},
{DIST_TYPE_MP, "MP", DIST_TYPE, DIST_POSITION, dist_mp_settings, G_N_ELEMENTS(dist_mp_settings)},
};
static WidgetContainer noisegate_container[] = {
{NOISEGATE_GATE, "Gate", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_gate_widgets, G_N_ELEMENTS(noisegate_gate_widgets)},
{NOISEGATE_SWELL, "Swell", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_swell_widgets, G_N_ELEMENTS(noisegate_swell_widgets)},
static EffectGroup noisegate_group[] = {
{NOISEGATE_GATE, "Gate", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_gate_settings, G_N_ELEMENTS(noisegate_gate_settings)},
{NOISEGATE_SWELL, "Swell", NOISEGATE_TYPE, NOISEGATE_POSITION, noisegate_swell_settings, G_N_ELEMENTS(noisegate_swell_settings)},
};
static WidgetContainer chorusfx_container[] = {
{CHORUS_TYPE_CE, "CE Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ce_widgets, G_N_ELEMENTS(chorusfx_ce_widgets)},
{CHORUS_TYPE_DUAL, "Dual Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_dual_widgets, G_N_ELEMENTS(chorusfx_dual_widgets)},
{CHORUS_TYPE_MULTI, "Multi Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_multi_widgets, G_N_ELEMENTS(chorusfx_multi_widgets)},
{CHORUS_TYPE_FLANGER, "Flanger", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_flanger_widgets, G_N_ELEMENTS(chorusfx_flanger_widgets)},
{CHORUS_TYPE_MXR_FLANGER, "MXR FLANGER", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_mxr_flanger_widgets, G_N_ELEMENTS(chorusfx_mxr_flanger_widgets)},
{CHORUS_TYPE_PHASER, "Phaser", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_phaser_widgets, G_N_ELEMENTS(chorusfx_phaser_widgets)},
{CHORUS_TYPE_VIBRATO, "Vibrato", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibrato_widgets, G_N_ELEMENTS(chorusfx_vibrato_widgets)},
{CHORUS_TYPE_ROTARY, "Rotary", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_rotary_widgets, G_N_ELEMENTS(chorusfx_rotary_widgets)},
{CHORUS_TYPE_VIBROPAN, "Vibropan", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibropan_widgets, G_N_ELEMENTS(chorusfx_vibropan_widgets)},
{CHORUS_TYPE_TREMOLO, "Tremolo", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_tremolo_widgets, G_N_ELEMENTS(chorusfx_tremolo_widgets)},
{CHORUS_TYPE_PANNER, "Panner", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_panner_widgets, G_N_ELEMENTS(chorusfx_panner_widgets)},
{CHORUS_TYPE_ENVELOPE, "Envelope", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_envelope_widgets, G_N_ELEMENTS(chorusfx_envelope_widgets)},
{CHORUS_TYPE_AUTOYA, "AutoYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_autoya_widgets, G_N_ELEMENTS(chorusfx_autoya_widgets)},
{CHORUS_TYPE_YAYA, "YaYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_yaya_widgets, G_N_ELEMENTS(chorusfx_yaya_widgets)},
{CHORUS_TYPE_STEP_FILTER, "Step Filter", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_step_filter_widgets, G_N_ELEMENTS(chorusfx_step_filter_widgets)},
{CHORUS_TYPE_WHAMMY, "Whammy", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_whammy_widgets, G_N_ELEMENTS(chorusfx_whammy_widgets)},
{CHORUS_TYPE_PITCH_SHIFT, "Pitch Shift", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_pitch_shift_widgets, G_N_ELEMENTS(chorusfx_pitch_shift_widgets)},
{CHORUS_TYPE_DETUNE, "Detune", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_detune_widgets, G_N_ELEMENTS(chorusfx_detune_widgets)},
{CHORUS_TYPE_IPS, "IPS", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ips_widgets, G_N_ELEMENTS(chorusfx_ips_widgets)},
static EffectGroup chorusfx_group[] = {
{CHORUS_TYPE_CE, "CE Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ce_settings, G_N_ELEMENTS(chorusfx_ce_settings)},
{CHORUS_TYPE_DUAL, "Dual Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_dual_settings, G_N_ELEMENTS(chorusfx_dual_settings)},
{CHORUS_TYPE_MULTI, "Multi Chorus", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_multi_settings, G_N_ELEMENTS(chorusfx_multi_settings)},
{CHORUS_TYPE_FLANGER, "Flanger", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_flanger_settings, G_N_ELEMENTS(chorusfx_flanger_settings)},
{CHORUS_TYPE_MXR_FLANGER, "MXR FLANGER", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_mxr_flanger_settings, G_N_ELEMENTS(chorusfx_mxr_flanger_settings)},
{CHORUS_TYPE_PHASER, "Phaser", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_phaser_settings, G_N_ELEMENTS(chorusfx_phaser_settings)},
{CHORUS_TYPE_VIBRATO, "Vibrato", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibrato_settings, G_N_ELEMENTS(chorusfx_vibrato_settings)},
{CHORUS_TYPE_ROTARY, "Rotary", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_rotary_settings, G_N_ELEMENTS(chorusfx_rotary_settings)},
{CHORUS_TYPE_VIBROPAN, "Vibropan", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_vibropan_settings, G_N_ELEMENTS(chorusfx_vibropan_settings)},
{CHORUS_TYPE_TREMOLO, "Tremolo", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_tremolo_settings, G_N_ELEMENTS(chorusfx_tremolo_settings)},
{CHORUS_TYPE_PANNER, "Panner", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_panner_settings, G_N_ELEMENTS(chorusfx_panner_settings)},
{CHORUS_TYPE_ENVELOPE, "Envelope", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_envelope_settings, G_N_ELEMENTS(chorusfx_envelope_settings)},
{CHORUS_TYPE_AUTOYA, "AutoYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_autoya_settings, G_N_ELEMENTS(chorusfx_autoya_settings)},
{CHORUS_TYPE_YAYA, "YaYa", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_yaya_settings, G_N_ELEMENTS(chorusfx_yaya_settings)},
{CHORUS_TYPE_STEP_FILTER, "Step Filter", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_step_filter_settings, G_N_ELEMENTS(chorusfx_step_filter_settings)},
{CHORUS_TYPE_WHAMMY, "Whammy", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_whammy_settings, G_N_ELEMENTS(chorusfx_whammy_settings)},
{CHORUS_TYPE_PITCH_SHIFT, "Pitch Shift", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_pitch_shift_settings, G_N_ELEMENTS(chorusfx_pitch_shift_settings)},
{CHORUS_TYPE_DETUNE, "Detune", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_detune_settings, G_N_ELEMENTS(chorusfx_detune_settings)},
{CHORUS_TYPE_IPS, "IPS", CHORUSFX_TYPE, CHORUSFX_POSITION, chorusfx_ips_settings, G_N_ELEMENTS(chorusfx_ips_settings)},
};
static WidgetContainer delay_container[] = {
{DELAY_TYPE_ANALOG, "Analog", DELAY_TYPE, DELAY_POSITION, delay_analog_widgets, G_N_ELEMENTS(delay_analog_widgets)},
{DELAY_TYPE_DIGITAL, "Digital", DELAY_TYPE, DELAY_POSITION, delay_digital_widgets, G_N_ELEMENTS(delay_digital_widgets)},
{DELAY_TYPE_MODULATED, "Modulated", DELAY_TYPE, DELAY_POSITION, delay_modulated_widgets, G_N_ELEMENTS(delay_modulated_widgets)},
{DELAY_TYPE_PONG, "Pong", DELAY_TYPE, DELAY_POSITION, delay_pong_widgets, G_N_ELEMENTS(delay_pong_widgets)},
{DELAY_TYPE_TAPE, "Tape", DELAY_TYPE, DELAY_POSITION, delay_tape_widgets, G_N_ELEMENTS(delay_tape_widgets)},
static EffectGroup delay_group[] = {
{DELAY_TYPE_ANALOG, "Analog", DELAY_TYPE, DELAY_POSITION, delay_analog_settings, G_N_ELEMENTS(delay_analog_settings)},
{DELAY_TYPE_DIGITAL, "Digital", DELAY_TYPE, DELAY_POSITION, delay_digital_settings, G_N_ELEMENTS(delay_digital_settings)},
{DELAY_TYPE_MODULATED, "Modulated", DELAY_TYPE, DELAY_POSITION, delay_modulated_settings, G_N_ELEMENTS(delay_modulated_settings)},
{DELAY_TYPE_PONG, "Pong", DELAY_TYPE, DELAY_POSITION, delay_pong_settings, G_N_ELEMENTS(delay_pong_settings)},
{DELAY_TYPE_TAPE, "Tape", DELAY_TYPE, DELAY_POSITION, delay_tape_settings, G_N_ELEMENTS(delay_tape_settings)},
};
static WidgetContainer reverb_container[] = {
{REVERB_TYPE_TWIN, "Twin", REVERB_TYPE, REVERB_POSITION, reverb_twin_widgets, G_N_ELEMENTS(reverb_twin_widgets)},
{REVERB_TYPE_LEX_AMBIENCE, "Lexicon ambience", REVERB_TYPE, REVERB_POSITION, reverb_lex_ambience_widgets, G_N_ELEMENTS(reverb_lex_ambience_widgets)},
{REVERB_TYPE_LEX_STUDIO, "Lexicon studio", REVERB_TYPE, REVERB_POSITION, reverb_lex_studio_widgets, G_N_ELEMENTS(reverb_lex_studio_widgets)},
{REVERB_TYPE_LEX_ROOM, "Lexicon room", REVERB_TYPE, REVERB_POSITION, reverb_lex_room_widgets, G_N_ELEMENTS(reverb_lex_room_widgets)},
{REVERB_TYPE_LEX_HALL, "Lexicon hall", REVERB_TYPE, REVERB_POSITION, reverb_lex_hall_widgets, G_N_ELEMENTS(reverb_lex_hall_widgets)},
{REVERB_TYPE_EMT240_PLATE, "EMT240 Plate", REVERB_TYPE, REVERB_POSITION, reverb_emt240_plate_widgets, G_N_ELEMENTS(reverb_emt240_plate_widgets)},
static EffectGroup reverb_group[] = {
{REVERB_TYPE_TWIN, "Twin", REVERB_TYPE, REVERB_POSITION, reverb_twin_settings, G_N_ELEMENTS(reverb_twin_settings)},
{REVERB_TYPE_LEX_AMBIENCE, "Lexicon ambience", REVERB_TYPE, REVERB_POSITION, reverb_lex_ambience_settings, G_N_ELEMENTS(reverb_lex_ambience_settings)},
{REVERB_TYPE_LEX_STUDIO, "Lexicon studio", REVERB_TYPE, REVERB_POSITION, reverb_lex_studio_settings, G_N_ELEMENTS(reverb_lex_studio_settings)},
{REVERB_TYPE_LEX_ROOM, "Lexicon room", REVERB_TYPE, REVERB_POSITION, reverb_lex_room_settings, G_N_ELEMENTS(reverb_lex_room_settings)},
{REVERB_TYPE_LEX_HALL, "Lexicon hall", REVERB_TYPE, REVERB_POSITION, reverb_lex_hall_settings, G_N_ELEMENTS(reverb_lex_hall_settings)},
{REVERB_TYPE_EMT240_PLATE, "EMT240 Plate", REVERB_TYPE, REVERB_POSITION, reverb_emt240_plate_settings, G_N_ELEMENTS(reverb_emt240_plate_settings)},
};
static WidgetContainer eq_container[] = {
{EQ_TYPE_BRIGHT, "Bright", EQ_TYPE, EQ_POSITION, eq_widgets, G_N_ELEMENTS(eq_widgets)},
{EQ_TYPE_MIDBOOST, "Mid Boost", EQ_TYPE, EQ_POSITION, eq_widgets, G_N_ELEMENTS(eq_widgets)},
{EQ_TYPE_SCOOP, "Scoop", EQ_TYPE, EQ_POSITION, eq_widgets, G_N_ELEMENTS(eq_widgets)},
{EQ_TYPE_WARM, "Warm", EQ_TYPE, EQ_POSITION, eq_widgets, G_N_ELEMENTS(eq_widgets)},
static EffectGroup eq_group[] = {
{EQ_TYPE_BRIGHT, "Bright", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_MIDBOOST, "Mid Boost", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_SCOOP, "Scoop", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
{EQ_TYPE_WARM, "Warm", EQ_TYPE, EQ_POSITION, eq_settings, G_N_ELEMENTS(eq_settings)},
};
static VBoxWidget wah_vbox[] = {
{"Wah", FALSE, WAH_ON_OFF, WAH_POSITION, wah_container, G_N_ELEMENTS(wah_container)},
static Effect wah_effect[] = {
{"Wah", WAH_ON_OFF, WAH_POSITION, wah_group, G_N_ELEMENTS(wah_group)},
};
static VBoxWidget comp_vbox[] = {
{"Compressor", FALSE, COMP_ON_OFF, COMP_POSITION, comp_container, G_N_ELEMENTS(comp_container)},
static Effect comp_effect[] = {
{"Compressor", COMP_ON_OFF, COMP_POSITION, comp_group, G_N_ELEMENTS(comp_group)},
};
static VBoxWidget dist_vbox[] = {
{"Distortion", FALSE, DIST_ON_OFF, DIST_POSITION, dist_container, G_N_ELEMENTS(dist_container)},
static Effect dist_effect[] = {
{"Distortion", DIST_ON_OFF, DIST_POSITION, dist_group, G_N_ELEMENTS(dist_group)},
};
static VBoxWidget noisegate_vbox[] = {
{"Noisegate", FALSE, NOISEGATE_ON_OFF, NOISEGATE_POSITION, noisegate_container, G_N_ELEMENTS(noisegate_container)},
static Effect noisegate_effect[] = {
{"Noisegate", NOISEGATE_ON_OFF, NOISEGATE_POSITION, noisegate_group, G_N_ELEMENTS(noisegate_group)},
};
static VBoxWidget chorusfx_vbox[] = {
{"Chorus/FX", FALSE, CHORUSFX_ON_OFF, CHORUSFX_POSITION, chorusfx_container, G_N_ELEMENTS(chorusfx_container)},
static Effect chorusfx_effect[] = {
{"Chorus/FX", CHORUSFX_ON_OFF, CHORUSFX_POSITION, chorusfx_group, G_N_ELEMENTS(chorusfx_group)},
};
static VBoxWidget delay_vbox[] = {
{"Delay", FALSE, DELAY_ON_OFF, DELAY_POSITION, delay_container, G_N_ELEMENTS(delay_container)},
static Effect delay_effect[] = {
{"Delay", DELAY_ON_OFF, DELAY_POSITION, delay_group, G_N_ELEMENTS(delay_group)},
};
static VBoxWidget reverb_vbox[] = {
{"Reverb", FALSE, REVERB_ON_OFF, REVERB_POSITION, reverb_container, G_N_ELEMENTS(reverb_container)},
static Effect reverb_effect[] = {
{"Reverb", REVERB_ON_OFF, REVERB_POSITION, reverb_group, G_N_ELEMENTS(reverb_group)},
};
static VBoxWidget eq_vbox[] = {
{"EQ", FALSE, EQ_ON_OFF, EQ_POSITION, eq_container, G_N_ELEMENTS(eq_container)},
static Effect eq_effect[] = {
{"EQ", EQ_ON_OFF, EQ_POSITION, eq_group, G_N_ELEMENTS(eq_group)},
};
VBoxes vboxes[] = {
{wah_vbox, G_N_ELEMENTS(wah_vbox)},
{eq_vbox, G_N_ELEMENTS(eq_vbox)},
{comp_vbox, G_N_ELEMENTS(comp_vbox)},
{dist_vbox, G_N_ELEMENTS(dist_vbox)},
{noisegate_vbox, G_N_ELEMENTS(noisegate_vbox)},
{chorusfx_vbox, G_N_ELEMENTS(chorusfx_vbox)},
{delay_vbox, G_N_ELEMENTS(delay_vbox)},
{reverb_vbox, G_N_ELEMENTS(reverb_vbox)},
EffectList effects[] = {
{wah_effect, G_N_ELEMENTS(wah_effect)},
{eq_effect, G_N_ELEMENTS(eq_effect)},
{comp_effect, G_N_ELEMENTS(comp_effect)},
{dist_effect, G_N_ELEMENTS(dist_effect)},
{noisegate_effect, G_N_ELEMENTS(noisegate_effect)},
{chorusfx_effect, G_N_ELEMENTS(chorusfx_effect)},
{delay_effect, G_N_ELEMENTS(delay_effect)},
{reverb_effect, G_N_ELEMENTS(reverb_effect)},
};
int n_vboxes = G_N_ELEMENTS(vboxes);
int n_effects = G_N_ELEMENTS(effects);

View File

@@ -17,32 +17,31 @@
#include <glib/gtypes.h>
typedef struct {
char *label;
gdouble min;
gdouble max;
guint option;
guint position;
} SettingsWidget;
char *label; /* Parameter name */
gdouble min; /* Parameter minumum value */
gdouble max; /* Parameter maximum value */
guint option; /* ID (to set parameter) */
guint position; /* position */
} EffectSettings;
typedef struct {
guint id;
gchar *label;
guint option;
guint position;
SettingsWidget *widgets;
gint widgets_amt;
} WidgetContainer;
guint id; /* value (type) */
gchar *label; /* Effect name */
guint option; /* ID (to set effect type) */
guint position; /* position */
EffectSettings *settings; /* possible parameters */
gint settings_amt; /* possible parameters length */
} EffectGroup;
typedef struct {
char *label;
gboolean value;
guint option;
guint position;
WidgetContainer *widgets;
gint widgets_amt;
} VBoxWidget;
char *label; /* Base effect name */
guint option; /* ID (to set effect on/off) */
guint position; /* position */
EffectGroup *group; /* possible effect types */
gint group_amt; /* possible effect types length */
} Effect;
typedef struct {
VBoxWidget *widget;
gint amt;
} VBoxes;
Effect *effect; /* list of supported effects */
gint amt; /* list of supported effects length */
} EffectList;

54
gui.c
View File

@@ -19,10 +19,10 @@
#include "gui.h"
#include "effects.h"
extern VBoxes vboxes[];
extern int n_vboxes;
extern EffectList effects[];
extern int n_effects;
void value_changed_option_cb(GtkSpinButton *spinbutton, SettingsWidget *setting)
void value_changed_option_cb(GtkSpinButton *spinbutton, EffectSettings *setting)
{
g_return_if_fail(setting != NULL);
@@ -30,15 +30,15 @@ void value_changed_option_cb(GtkSpinButton *spinbutton, SettingsWidget *setting)
set_option(setting->option, setting->position, val);
}
void toggled_cb(GtkToggleButton *button, VBoxWidget *widget)
void toggled_cb(GtkToggleButton *button, Effect *effect)
{
g_return_if_fail(widget != NULL);
g_return_if_fail(effect != NULL);
guint val = gtk_toggle_button_get_active(button);
set_option(widget->option, widget->position, val);
set_option(effect->option, effect->position, val);
}
GtkWidget *create_table(SettingsWidget *widgets, gint amt)
GtkWidget *create_table(EffectSettings *settings, gint amt)
{
GtkWidget *table, *label, *widget;
GtkObject *adj;
@@ -47,10 +47,10 @@ GtkWidget *create_table(SettingsWidget *widgets, gint amt)
table = gtk_table_new(2, amt, FALSE);
for (x = 0; x<amt; x++) {
label = gtk_label_new(widgets[x].label);
adj = gtk_adjustment_new(0.0, widgets[x].min, widgets[x].max, 1.0, 1.0, 1.0);
label = gtk_label_new(settings[x].label);
adj = gtk_adjustment_new(0.0, settings[x].min, settings[x].max, 1.0, 1.0, 1.0);
widget = gtk_spin_button_new(GTK_ADJUSTMENT(adj), 1.0, 0);
g_signal_connect(G_OBJECT(widget), "value-changed", G_CALLBACK(value_changed_option_cb), &widgets[x]);
g_signal_connect(G_OBJECT(widget), "value-changed", G_CALLBACK(value_changed_option_cb), &settings[x]);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, x, x+1, GTK_SHRINK, GTK_SHRINK, 2, 2);
gtk_table_attach(GTK_TABLE(table), widget, 1, 2, x, x+1, GTK_SHRINK, GTK_SHRINK, 2, 2);
@@ -59,11 +59,11 @@ GtkWidget *create_table(SettingsWidget *widgets, gint amt)
return table;
}
GtkWidget *create_on_off_button(VBoxWidget *widget)
GtkWidget *create_on_off_button(Effect *effect)
{
GtkWidget *button = gtk_toggle_button_new_with_label(widget->label);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), widget->value);
g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(toggled_cb), widget);
GtkWidget *button = gtk_toggle_button_new_with_label(effect->label);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), FALSE);
g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(toggled_cb), effect);
return button;
}
@@ -113,7 +113,7 @@ void combo_box_changed_cb(GtkComboBox *widget, gpointer data)
}
}
GtkWidget *create_widget_container(WidgetContainer *widgets, gint amt)
GtkWidget *create_widget_container(EffectGroup *group, gint amt)
{
GtkWidget *vbox;
GtkWidget *widget;
@@ -126,30 +126,30 @@ GtkWidget *create_widget_container(WidgetContainer *widgets, gint amt)
vbox = gtk_vbox_new(FALSE, 0);
for (x = 0; x<amt; x++) {
if (widgets[x].label) {
if (group[x].label) {
if (combo_box == NULL) {
combo_box = gtk_combo_box_new_text();
gtk_container_add(GTK_CONTAINER(vbox), combo_box);
g_signal_connect(G_OBJECT(combo_box), "changed", G_CALLBACK(combo_box_changed_cb), widgets);
g_signal_connect(G_OBJECT(combo_box), "changed", G_CALLBACK(combo_box_changed_cb), group);
g_object_set_data(G_OBJECT(combo_box), "vbox", vbox);
}
gtk_combo_box_append_text(GTK_COMBO_BOX(combo_box), widgets[x].label);
gtk_combo_box_append_text(GTK_COMBO_BOX(combo_box), group[x].label);
cmbox_no++;
widget = create_table(widgets[x].widgets, widgets[x].widgets_amt);
widget = create_table(group[x].settings, group[x].settings_amt);
g_object_ref_sink(widget);
settings = g_malloc(sizeof(EffectSettingsGroup));
settings->id = widgets[x].id;
settings->option = widgets[x].option;
settings->position = widgets[x].position;
settings->id = group[x].id;
settings->option = group[x].option;
settings->position = group[x].position;
settings->child = widget;
name = g_strdup_printf("SettingsGroup%d", cmbox_no);
g_object_set_data_full(G_OBJECT(combo_box), name, settings, ((GDestroyNotify)effect_settings_group_free));
g_free(name);
} else {
widget = create_table(widgets[x].widgets, widgets[x].widgets_amt);
widget = create_table(group[x].settings, group[x].settings_amt);
gtk_container_add(GTK_CONTAINER(vbox), widget);
}
}
@@ -157,7 +157,7 @@ GtkWidget *create_widget_container(WidgetContainer *widgets, gint amt)
return vbox;
};
GtkWidget *create_vbox(VBoxWidget *widgets, gint amt)
GtkWidget *create_vbox(Effect *widgets, gint amt)
{
GtkWidget *vbox;
GtkWidget *hbox;
@@ -174,7 +174,7 @@ GtkWidget *create_vbox(VBoxWidget *widgets, gint amt)
widget = create_on_off_button(&widgets[x]);
gtk_box_pack_start(GTK_BOX(hbox), widget, TRUE, TRUE, 2);
table = create_widget_container(widgets[x].widgets, widgets[x].widgets_amt);
table = create_widget_container(widgets[x].group, widgets[x].group_amt);
gtk_box_pack_start(GTK_BOX(hbox), table, TRUE, TRUE, 2);
}
@@ -195,12 +195,12 @@ void create_window()
vbox = gtk_vbox_new(FALSE, 0);
gtk_container_add(GTK_CONTAINER(window), vbox);
for (x = 0; x<n_vboxes; x++) {
for (x = 0; x<n_effects; x++) {
if ((x % 2) == 0) {
hbox = gtk_hbox_new(TRUE, 0);
gtk_box_pack_start(GTK_BOX(vbox), hbox, TRUE, TRUE, 2);
}
widget = create_vbox(vboxes[x].widget, vboxes[x].amt);
widget = create_vbox(effects[x].effect, effects[x].amt);
gtk_box_pack_start(GTK_BOX(hbox), widget, TRUE, TRUE, 2);
}