From 03c3c48ecf201c03d1e7ad9b644fc4f806c84d53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20Mo=C5=84?= Date: Sun, 15 Mar 2009 18:52:14 +0100 Subject: [PATCH] remove reduntant text --- effects.c | 301 +++++++++++++++++++++++++++--------------------------- 1 file changed, 150 insertions(+), 151 deletions(-) diff --git a/effects.c b/effects.c index b1faa5e..cdf6ce4 100644 --- a/effects.c +++ b/effects.c @@ -175,293 +175,292 @@ static EffectValues values_pickup_type = { }; static EffectSettings wah_settings[] = { - {"Wah min", WAH_MIN, WAH_POSITION_MIN_MAX, &values_0_to_99}, - {"Wah max", WAH_MAX, WAH_POSITION_MIN_MAX, &values_0_to_99}, - {"Wah level", WAH_LEVEL, WAH_POSITION, &values_0_to_12}, + {"Min", WAH_MIN, WAH_POSITION_MIN_MAX, &values_0_to_99}, + {"Max", WAH_MAX, WAH_POSITION_MIN_MAX, &values_0_to_99}, + {"Level", WAH_LEVEL, WAH_POSITION, &values_0_to_12}, }; static EffectSettings comp_digi_settings[] = { - {"Compressor sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, - {"Compressor tone", COMP_TONE, COMP_POSITION, &values_0_to_99}, - {"Compressor attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, - {"Compressor level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, + {"Sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, + {"Tone", COMP_TONE, COMP_POSITION, &values_0_to_99}, + {"Attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, + {"Level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, }; static EffectSettings comp_cs_settings[] = { - {"Compressor sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, - {"Compressor attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, - {"Compressor level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, + {"Sustain", COMP_SUSTAIN, COMP_POSITION, &values_0_to_99}, + {"Attack", COMP_ATTACK, COMP_POSITION, &values_0_to_99}, + {"Level", COMP_LEVEL, COMP_POSITION, &values_0_to_99}, }; static EffectSettings dist_screamer_settings[] = { - {"Screamer drive", DIST_SCREAMER_DRIVE, DIST_POSITION, &values_0_to_99}, - {"Screamer tone", DIST_SCREAMER_TONE, DIST_POSITION, &values_0_to_99}, - {"Screamer level", DIST_SCREAMER_LVL, DIST_POSITION, &values_0_to_99}, + {"Drive", DIST_SCREAMER_DRIVE, DIST_POSITION, &values_0_to_99}, + {"Tone", DIST_SCREAMER_TONE, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_SCREAMER_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_808_settings[] = { - {"808 overdrive", DIST_808_OVERDRIVE, DIST_POSITION, &values_0_to_99}, - {"808 tone", DIST_808_TONE, DIST_POSITION, &values_0_to_99}, - {"808 level", DIST_808_LVL, DIST_POSITION, &values_0_to_99}, + {"Overdrive", DIST_808_OVERDRIVE, DIST_POSITION, &values_0_to_99}, + {"Tone", DIST_808_TONE, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_808_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_guyod_settings[] = { - {"GuyOD drive", DIST_GUYOD_DRIVE, DIST_POSITION, &values_0_to_99}, - {"GuyOD level", DIST_GUYOD_LVL, DIST_POSITION, &values_0_to_99}, + {"Drive", DIST_GUYOD_DRIVE, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_GUYOD_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_dod250_settings[] = { - {"DOD250 gain", DIST_DOD250_GAIN, DIST_POSITION, &values_0_to_99}, - {"DOD250 level", DIST_DOD250_LVL, DIST_POSITION, &values_0_to_99}, + {"Gain", DIST_DOD250_GAIN, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_DOD250_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_rodent_settings[] = { - {"Rodent dist", DIST_RODENT_DIST, DIST_POSITION, &values_0_to_99}, - {"Rodent filter", DIST_RODENT_FILTER, DIST_POSITION, &values_0_to_99}, - {"Rodent level", DIST_RODENT_LVL, DIST_POSITION, &values_0_to_99}, + {"Dist", DIST_RODENT_DIST, DIST_POSITION, &values_0_to_99}, + {"Filter", DIST_RODENT_FILTER, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_RODENT_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_mx_settings[] = { - {"MX dist", DIST_MX_DIST, DIST_POSITION, &values_0_to_99}, - {"MX output", DIST_MX_OUTPUT, DIST_POSITION, &values_0_to_99}, + {"Dist", DIST_MX_DIST, DIST_POSITION, &values_0_to_99}, + {"Output", DIST_MX_OUTPUT, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_ds_settings[] = { - {"DS gain", DIST_DS_GAIN, DIST_POSITION, &values_0_to_99}, - {"DS tone", DIST_DS_TONE, DIST_POSITION, &values_0_to_99}, - {"DS level", DIST_DS_LVL, DIST_POSITION, &values_0_to_99}, + {"Gain", DIST_DS_GAIN, DIST_POSITION, &values_0_to_99}, + {"Tone", DIST_DS_TONE, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_DS_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_grunge_settings[] = { {"Grunge", DIST_GRUNGE_GRUNGE, DIST_POSITION, &values_0_to_99}, - {"Grunge face", DIST_GRUNGE_FACE, DIST_POSITION, &values_0_to_99}, - {"Grunge loud", DIST_GRUNGE_LOUD, DIST_POSITION, &values_0_to_99}, - {"Grunge butt", DIST_GRUNGE_BUTT, DIST_POSITION, &values_0_to_99}, + {"Face", DIST_GRUNGE_FACE, DIST_POSITION, &values_0_to_99}, + {"Loud", DIST_GRUNGE_LOUD, DIST_POSITION, &values_0_to_99}, + {"Butt", DIST_GRUNGE_BUTT, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_zone_settings[] = { - {"Zone gain", DIST_ZONE_GAIN, DIST_POSITION, &values_0_to_99}, - {"Zone low", DIST_ZONE_LOW, DIST_POSITION, &values_0_to_99}, - {"Zone mid level", DIST_ZONE_MID_LVL, DIST_POSITION, &values_0_to_99}, - {"Zone mid freq", DIST_ZONE_MID_FREQ, DIST_POSITION, &values_0_to_99}, - {"Zone high", DIST_ZONE_HIGH, DIST_POSITION, &values_0_to_99}, - {"Zone level", DIST_ZONE_LEVEL, DIST_POSITION, &values_0_to_99}, + {"Gain", DIST_ZONE_GAIN, DIST_POSITION, &values_0_to_99}, + {"Low", DIST_ZONE_LOW, DIST_POSITION, &values_0_to_99}, + {"Mid level", DIST_ZONE_MID_LVL, DIST_POSITION, &values_0_to_99}, + {"Mid freq", DIST_ZONE_MID_FREQ, DIST_POSITION, &values_0_to_99}, + {"High", DIST_ZONE_HIGH, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_ZONE_LEVEL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_death_settings[] = { - {"Death low", DIST_DEATH_LOW, DIST_POSITION, &values_0_to_99}, - {"Death mid", DIST_DEATH_MID, DIST_POSITION, &values_0_to_99}, - {"Death high", DIST_DEATH_HIGH, DIST_POSITION, &values_0_to_99}, - {"Death level", DIST_DEATH_LVL, DIST_POSITION, &values_0_to_99}, + {"Low", DIST_DEATH_LOW, DIST_POSITION, &values_0_to_99}, + {"Mid", DIST_DEATH_MID, DIST_POSITION, &values_0_to_99}, + {"High", DIST_DEATH_HIGH, DIST_POSITION, &values_0_to_99}, + {"Level", DIST_DEATH_LVL, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_gonk_settings[] = { - {"Gonk gonk", DIST_GONK_GONK, DIST_POSITION, &values_0_to_99}, - {"Gonk smear", DIST_GONK_SMEAR, DIST_POSITION, &values_0_to_99}, - {"Gonk suck", DIST_GONK_SUCK, DIST_POSITION, &values_0_to_99}, - {"Gonk heave", DIST_GONK_HEAVE, DIST_POSITION, &values_0_to_99}, + {"Gonk", DIST_GONK_GONK, DIST_POSITION, &values_0_to_99}, + {"Smear", DIST_GONK_SMEAR, DIST_POSITION, &values_0_to_99}, + {"Suck", DIST_GONK_SUCK, DIST_POSITION, &values_0_to_99}, + {"Heave", DIST_GONK_HEAVE, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_fuzzy_settings[] = { - {"Fuzzy fuzz", DIST_FUZZY_FUZZ, DIST_POSITION, &values_0_to_99}, - {"Fuzzy volume", DIST_FUZZY_VOLUME, DIST_POSITION, &values_0_to_99}, + {"Fuzz", DIST_FUZZY_FUZZ, DIST_POSITION, &values_0_to_99}, + {"Volume", DIST_FUZZY_VOLUME, DIST_POSITION, &values_0_to_99}, }; static EffectSettings dist_mp_settings[] = { - {"MP sustain", DIST_MP_SUSTAIN, DIST_POSITION, &values_0_to_99}, - {"MP tone", DIST_MP_TONE, DIST_POSITION, &values_0_to_99}, - {"MP volume", DIST_MP_VOLUME, DIST_POSITION, &values_0_to_99}, + {"Sustain", DIST_MP_SUSTAIN, DIST_POSITION, &values_0_to_99}, + {"Tone", DIST_MP_TONE, DIST_POSITION, &values_0_to_99}, + {"Volume", DIST_MP_VOLUME, DIST_POSITION, &values_0_to_99}, }; static EffectSettings amp_settings[] = { - {"AMP gain", AMP_GAIN, AMP_POSITION, &values_0_to_99}, - {"AMP level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, + {"Gain", AMP_GAIN, AMP_POSITION, &values_0_to_99}, + {"Level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, }; static EffectSettings amp_settings2[] = { - {"AMP level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, + {"Level", AMP_LEVEL, AMP_POSITION, &values_0_to_99}, }; static EffectSettings eq_settings[] = { - {"EQ bass", EQ_BASS, EQ_POSITION, &values_eq_db}, - {"EQ mid", EQ_MID, EQ_POSITION, &values_eq_db}, - {"EQ treble", EQ_TREBLE, EQ_POSITION, &values_eq_db}, - {"EQ mid Hz", EQ_MID_HZ, EQ_POSITION, &values_eq_mid_hz}, - {"EQ treb Hz", EQ_TREBLE_HZ, EQ_POSITION, &values_eq_treb_hz}, + {"Bass", EQ_BASS, EQ_POSITION, &values_eq_db}, + {"Mid", EQ_MID, EQ_POSITION, &values_eq_db}, + {"Treble", EQ_TREBLE, EQ_POSITION, &values_eq_db}, + {"Mid Hz", EQ_MID_HZ, EQ_POSITION, &values_eq_mid_hz}, + {"Treb Hz", EQ_TREBLE_HZ, EQ_POSITION, &values_eq_treb_hz}, }; static EffectSettings noisegate_gate_settings[] = { - {"Gate treshold", NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION, &values_0_to_99}, - {"Gate attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, - {"Gate release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, - {"Gate attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, + {"Treshold", NOISEGATE_GATE_TRESHOLD, NOISEGATE_POSITION, &values_0_to_99}, + {"Attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, + {"Release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, + {"Attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, }; static EffectSettings noisegate_swell_settings[] = { - {"Swell sens", NOISEGATE_SWELL_SENS, NOISEGATE_POSITION, &values_0_to_99}, - {"Swell attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, - {"Swell release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, - {"Swell attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, + {"Sens", NOISEGATE_SWELL_SENS, NOISEGATE_POSITION, &values_0_to_99}, + {"Attack", NOISEGATE_ATTACK, NOISEGATE_POSITION, &values_0_to_99}, + {"Release", NOISEGATE_RELEASE, NOISEGATE_POSITION, &values_0_to_99}, + {"Attn", NOISEGATE_ATTN, NOISEGATE_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_ce_settings[] = { - {"CE chorus speed", CE_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"CE chorus depth", CE_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Speed", CE_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", CE_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_dual_settings[] = { - {"Dual chorus speed", DUAL_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Dual chorus depth", DUAL_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Dual chorus level", DUAL_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, - {"Dual chorus wave", DUAL_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", DUAL_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", DUAL_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Level", DUAL_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", DUAL_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_multi_settings[] = { - {"Multi chorus speed", MULTI_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Multi chorus depth", MULTI_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Multi chorus level", MULTI_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, - {"Multi chorus wave", MULTI_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", MULTI_CHORUS_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", MULTI_CHORUS_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Level", MULTI_CHORUS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", MULTI_CHORUS_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_flanger_settings[] = { - {"Flanger speed", FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Flanger depth", FLANGER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Flanger regen", FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, - {"Flanger level", FLANGER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, - {"Flanger wave", FLANGER_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", FLANGER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Regen", FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, + {"Level", FLANGER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", FLANGER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_mxr_flanger_settings[] = { - {"MXR flanger speed", MXR_FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"MXR flanger width", MXR_FLANGER_WIDTH, CHORUSFX_POSITION, &values_0_to_99}, - {"MXR flanger regen", MXR_FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, - {"MXR flanger manual", MXR_FLANGER_MANUAL, CHORUSFX_POSITION, &values_0_to_99}, + {"Speed", MXR_FLANGER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Width", MXR_FLANGER_WIDTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Regen", MXR_FLANGER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, + {"Manual", MXR_FLANGER_MANUAL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_phaser_settings[] = { - {"Phaser speed", PHASER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Phaser depth", PHASER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Phaser regen", PHASER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, - {"Phaser level", PHASER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, - {"Phaser wave", PHASER_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", PHASER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", PHASER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Regen", PHASER_REGEN, CHORUSFX_POSITION, &values_0_to_99}, + {"Level", PHASER_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", PHASER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_vibrato_settings[] = { - {"Vibrato speed", VIBRATO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Vibrato depth", VIBRATO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Speed", VIBRATO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", VIBRATO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_rotary_settings[] = { - {"Rotary speed", ROTARY_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Rotary intensity", ROTARY_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, - {"Rotary doppler", ROTARY_DOPPLER, CHORUSFX_POSITION, &values_0_to_99}, - {"Rotary crossover", ROTARY_CROSSOVER, CHORUSFX_POSITION, &values_0_to_99}, + {"Speed", ROTARY_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Intensity", ROTARY_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, + {"Doppler", ROTARY_DOPPLER, CHORUSFX_POSITION, &values_0_to_99}, + {"Crossover", ROTARY_CROSSOVER, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_vibropan_settings[] = { - {"Vibropan speed", VIBROPAN_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Vibropan depth", VIBROPAN_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Vibropan vibra", VIBROPAN_VIBRA, CHORUSFX_POSITION, &values_0_to_99}, - {"Vibropan wave", VIBROPAN_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", VIBROPAN_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", VIBROPAN_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Vibra", VIBROPAN_VIBRA, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", VIBROPAN_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_tremolo_settings[] = { - {"Tremolo speed", TREMOLO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Tremolo depth", TREMOLO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Tremolo wave", TREMOLO_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", TREMOLO_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", TREMOLO_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", TREMOLO_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_panner_settings[] = { - {"Panner speed", PANNER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Panner depth", PANNER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, - {"Panner wave", PANNER_WAVE, CHORUSFX_POSITION, &values_waveform}, + {"Speed", PANNER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Depth", PANNER_DEPTH, CHORUSFX_POSITION, &values_0_to_99}, + {"Wave", PANNER_WAVE, CHORUSFX_POSITION, &values_waveform}, }; static EffectSettings chorusfx_envelope_settings[] = { - {"Envelope sensitivity", ENVELOPE_SENSITIVITY, CHORUSFX_POSITION, &values_0_to_99}, - {"Envelope range", ENVELOPE_RANGE, CHORUSFX_POSITION, &values_0_to_99}, + {"Sensitivity", ENVELOPE_SENSITIVITY, CHORUSFX_POSITION, &values_0_to_99}, + {"Range", ENVELOPE_RANGE, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_autoya_settings[] = { - {"AutoYa speed", AUTOYA_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"AutoYa intensity", AUTOYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, - {"AutoYa range", AUTOYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, + {"Speed", AUTOYA_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Intensity", AUTOYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, + {"Range", AUTOYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, }; static EffectSettings chorusfx_yaya_settings[] = { - {"YaYa pedal", YAYA_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, - {"YaYa intensity", YAYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, - {"YaYa range", YAYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, + {"Pedal", YAYA_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, + {"Intensity", YAYA_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, + {"Range", YAYA_RANGE, CHORUSFX_POSITION, &values_0_to_49}, }; static EffectSettings chorusfx_step_filter_settings[] = { - {"Step filter speed", STEP_FILTER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, - {"Step filter intensity", STEP_FILTER_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, + {"Speed", STEP_FILTER_SPEED, CHORUSFX_POSITION, &values_0_to_99}, + {"Intensity", STEP_FILTER_INTENSITY, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_whammy_settings[] = { - {"Whammy pedal", WHAMMY_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, - {"Whammy mix", WHAMMY_MIX, CHORUSFX_POSITION, &values_0_to_99}, - {"Whammy amount", WHAMMY_AMOUNT, CHORUSFX_POSITION, &values_whammy_amount}, + {"Pedal", WHAMMY_PEDAL, CHORUSFX_POSITION, &values_0_to_99}, + {"Mix", WHAMMY_MIX, CHORUSFX_POSITION, &values_0_to_99}, + {"Amount", WHAMMY_AMOUNT, CHORUSFX_POSITION, &values_whammy_amount}, }; static EffectSettings chorusfx_pitch_shift_settings[] = { - /* TODO: make this display propertly (display range -24 to 24) */ - {"Pitch amount", PITCH_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, - {"Pitch mix", PITCH_MIX, CHORUSFX_POSITION, &values_0_to_99}, + {"Amount", PITCH_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, + {"Mix", PITCH_MIX, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_detune_settings[] = { - {"Detune amount", DETUNE_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, - {"Detune level", DETUNE_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Amount", DETUNE_AMOUNT, CHORUSFX_POSITION, &values_m24_to_24}, + {"Level", DETUNE_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings chorusfx_ips_settings[] = { - {"IPS shift", IPS_SHIFT_AMOUNT, CHORUSFX_POSITION, &values_ips_shift}, - {"IPS key", IPS_KEY, CHORUSFX_POSITION, &values_ips_key}, - {"IPS scale", IPS_SCALE, CHORUSFX_POSITION, &values_ips_scale}, - {"IPS level", IPS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, + {"Shift", IPS_SHIFT_AMOUNT, CHORUSFX_POSITION, &values_ips_shift}, + {"Key", IPS_KEY, CHORUSFX_POSITION, &values_ips_key}, + {"Scale", IPS_SCALE, CHORUSFX_POSITION, &values_ips_scale}, + {"Level", IPS_LEVEL, CHORUSFX_POSITION, &values_0_to_99}, }; static EffectSettings delay_analog_settings[] = { - {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, - {"Delay analog level", ANALOG_LEVEL, DELAY_POSITION, &values_0_to_99}, - {"Delay analog repeats", ANALOG_REPEATS, DELAY_POSITION, &values_delay_repeats}, + {"Time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, + {"Level", ANALOG_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Repeats", ANALOG_REPEATS, DELAY_POSITION, &values_delay_repeats}, }; static EffectSettings delay_digital_settings[] = { - {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, - {"Delay digital level", DIGITAL_LEVEL, DELAY_POSITION, &values_0_to_99}, - {"Delay digital repeats", DIGITAL_REPEATS, DELAY_POSITION, &values_delay_repeats}, - {"Delay digital ducker thresh", DIGITAL_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, - {"Delay digital ducker level", DIGITAL_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, + {"Level", DIGITAL_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Repeats", DIGITAL_REPEATS, DELAY_POSITION, &values_delay_repeats}, + {"Ducker thresh", DIGITAL_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, + {"Ducker level", DIGITAL_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_modulated_settings[] = { - {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, - {"Delay modulated level", MODULATED_LEVEL, DELAY_POSITION, &values_0_to_99}, - {"Delay modulated repeats", MODULATED_REPEATS, DELAY_POSITION, &values_delay_repeats}, - {"Delay modulated depth", MODULATED_DEPTH, DELAY_POSITION, &values_0_to_99}, + {"Time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, + {"Level", MODULATED_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Repeats", MODULATED_REPEATS, DELAY_POSITION, &values_delay_repeats}, + {"Depth", MODULATED_DEPTH, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_pong_settings[] = { - {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, - {"Delay pong level", PONG_LEVEL, DELAY_POSITION, &values_0_to_99}, - {"Delay pong repeats", PONG_REPEATS, DELAY_POSITION, &values_delay_repeats}, - {"Delay pong ducker thresh", PONG_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, - {"Delay pong ducker level", PONG_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, + {"Level", PONG_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Repeats", PONG_REPEATS, DELAY_POSITION, &values_delay_repeats}, + {"Ducker thresh", PONG_DUCKER_THRESH, DELAY_POSITION, &values_0_to_99}, + {"Ducker level", PONG_DUCKER_LEVEL, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings delay_tape_settings[] = { - {"Delay time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, - {"Delay tape level", TAPE_LEVEL, DELAY_POSITION, &values_0_to_99}, - {"Delay tape repeats", TAPE_REPEATS, DELAY_POSITION, &values_delay_repeats}, - {"Delay tape wow", TAPE_WOW, DELAY_POSITION, &values_0_to_99}, - {"Delay tape flutter", TAPE_FLUTTER, DELAY_POSITION, &values_0_to_99}, + {"Time", DELAY_TIME, DELAY_POSITION, &values_delay_time}, + {"Level", TAPE_LEVEL, DELAY_POSITION, &values_0_to_99}, + {"Repeats", TAPE_REPEATS, DELAY_POSITION, &values_delay_repeats}, + {"Wow", TAPE_WOW, DELAY_POSITION, &values_0_to_99}, + {"Flutter", TAPE_FLUTTER, DELAY_POSITION, &values_0_to_99}, }; static EffectSettings reverb_twin_settings[] = { - {"Twin reverb", TWIN_REVERB, REVERB_POSITION, &values_0_to_99}, + {"Reverb", TWIN_REVERB, REVERB_POSITION, &values_0_to_99}, }; static EffectSettings reverb_lex_ambience_settings[] = {